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New Infinity Blade 2 Visuals Trailer And Price
Released

Chair Entertainment releases a new Infinity Blade 2 gameplay trailer with developers focusing on the game’s visuals and also announces what we are going to pay for it. Infinity Blade...

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ased


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eScrolls: Take your tomes of Skyrim lore on the
go

eScrolls: Take your tomes of Skyrim lore on the go screenshot

I have yet to delve into the immense, dragon-filled realm of The Elder Scrolls V: Skyrim, because I just don't have another 100 hours free to spend in a massive Bethesda RPG. For those Dovahkiin who like to peruse the local bookshelves to add some more background to their tale, but don't want to confined to reading them on just their rig, there is a better solution.

A Dragonborn literati known as Capaneus has put together a collection of the literary works found in Skyrim into a single file that can be uploaded to Kindles or various other eReaders. If you want to take The Last Scabbard of Akrash or The Legend of Red Eagle with you while on your morning commute or to your favorite pretentious coffee shop, then look no further.

[Thanks, Gantz]



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Dtoid Show: Serious Sam 3, Thanksgiving thankings

Dtoid Show: Serious Sam 3, Thanksgiving thankings screenshot


video details and more

I'm not the only guy who has been playing Serious Sam 3: BFE for a review. Max and Tara have been knee deep in Kleer bones and Gnaar eyeballs so they can give you their full impressions. The pair aren't quite ready to give it the review treatment, but they've got some first impressions for you in this video. 

Max and Tara also let us know what games they are thankful for. Because Thanksgiving!



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Marvel vs. Capcom DLC creates royal controversy
in Spain

Marvel vs. Capcom DLC creates royal controversy in Spain screenshot

A piece of downloadable content for Ultimate Marvel vs. Capcom 3 that puts Magneto in a kingly uniform has caused a bit of a stir in Spain. According to Spanish reports, the uniform greatly resembles that worn on occasion by its king, Juan Carlos. 

There is talk that the Spanish royal house may ask Capcom to remove this DLC, mirroring an event that happened once before when Marvel almost portrayed Magneto wearing similar garb in The Pulse: House of M. The royal house has not officially made a statement on the matter thus far, but says it will "discuss" the game content. 

Drawing kings is serious business!

[Thanks, Darknil!]



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One more jump: Aaaaa! for the Awesome is out

One more jump: Aaaaa! for the Awesome is out screenshot

The last time I played AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity was during the weekend-devouring Valve PotatoFoolsDay ARG some many months ago. Developer Dejobaan Games is still keen on the Independent Games Festival finalist; it's come out with a "semi-sequel."

Among other things, AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome remasters the original 82 levels and throws in 43 new ones for good measure. Those added environments, by the way, are quite daunting. Learn from my misfortune -- don't dive into them without warming up first.

In the spirit of rampant consumerism, the PC/Mac-compatible Steam version can currently be purchased for $6.69. (It will regularly go for $9.99.) If you are new to this particular brand of base jumping, now would be the time to try it out.



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Mr. Driller W Review



If you haven't played Mr. Driller you really owe it to yourself to give the series a try. This wiiware edition functions as an acceptable point of entry into the series while simultaneously satisfying fans.

Basically you dig down destroying blocks in an attempt to reach the bottom of the stage. If a block crushes you, you die. If you run out of air (time) you die. Along the way you pick up air capsules. Blocks also disappear if 4 or more of the same color fall or touch each each other while at least one is falling... the combos are hard to explain but you'll get the idea almost immediately.

Mr. Driller W has several levels, each with 3 difficulty settings. Each difficulty is like an entirely new level because the playing fields are radically wider on expert, and very narrow on easy. The expert levels are truly huge, bigger than anything else in the Mr. Driller series.

There are 7 characters to play as, each with their own voice and special abilities. Some characters are faster, but consume air quicker. Some can jump up 2 blocks instead of 1, and one can be hit twice before dying. The characters add even more variety to an already great game.

What IS missing, however, is other modes. You only have the stages to play through, though each stage does feel very different from the others. One stages has a lot of disappearing blocks, another has a lot of "white" blocks which wont attach or combo (these can be extremely dangerous).

The highlight of the game are probably the 2 endless levels (technically 6 when you count difficulties) which allow you to drill to your heart's content. One of these stages is easier than the other, and that's one of the best features in the game: the learning curve has been greatly reduced providing new players with easier access to the series. New players can play the easiest stage on the easiest difficulty with the easiest character (the robot) and learn the mechanics before moving on to something more challenging.

However, if you are a hardcore fan don't be deterred, because the expert difficulty is by far harder than the previous games.

Other features include: local leader board, 5 save files, unlockable stages and an unlockable character who plays quite differently than the others (I won't spoil it in this review). The game doesn't track stats like Mr. Driller 2 for the GBA, but it does track time.

Finally, all 4 control schemes are supported (wiimote, classic controller, GCN controller, and wiimote+nunchuck) which is an important feature lacking on many games.

For 8 dollars it's the best bargain in the series, I highly recommend it to everyone. Anyone else enjoy the series? Which version do you prefer?






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Firebug

Firebug - The Unfortunate Life of Firebug is a fun addicting and challenging platformer games online at GamesO. Help Firebug get to the end of each level, while collecting all the jellybeans. Everything Firebug touches burns, so you will need to be quick! Earn Golden Jellybeans and spend them in the shop on a variety of fetching hats and alternate skins. Good luck and have fun!Play Firebug

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Christmas Light

Christmas Light is another Japanese point and click type escape the room game created by Rain-Lens. Try to escape the house by finding items and solving puzzles. Good luck and have fun!Play This Game

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Rumor: Gears of War prequel trilogy by People Can
Fly

Rumor: Gears of War prequel trilogy by People Can Fly screenshot

The rumor mill never takes a day off. Today we've got a juicy one from the latest issue of Official Xbox Magazine. They say that the Gears of War franchise could live on through some prequel games, and that Bulletstorm developer People Can Fly. They're feeling good enough about this tidbit to say that we could be seeing a trilogy. 

CVG reminds us that next' month's DLC for Gears of War 3 treads in prequel territory. Could Epic be testing the waters for a full-blown set of prequel games?

Would you even want a set of prequel games?



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Preview: King Arthur II: The Role-Playing Wargame

Preview: King Arthur II: The Role-Playing Wargame screenshot

If there is one piece of Western mythology that has stood the test of time, it would be that of the legend of King Arthur and his Knights of the Round. Whether it is Disney’s Sword in the Stone, Sean Connery in First Knight, or the '90s cartoon King Arthur and the Knights of Justice -- perhaps my favorite adaptation -- Britain’s fabled warrior has had his fair time when it comes to movies and television.

Outside of Capcom’s Knights of the Round though, one of my favorite myths has yet to really lend itself to a satisfying videogame experience. I recently had a chance to play the upcoming King Arthur II: The Role-Playing Wargame and despite missing the first in the series, I walked away from my time feeling like I may have just found the game to satisfy my Camelot cravings.

King Arthur II: The Role-Playing Wargame (PC)
Developer: Neocore Games
Publisher: Paradox Interactive
Release: January 10, 2012

"When the greatest tale of chivalry ends, the nightmare begins..." These are the words used by Paradox Interactive to sum up the theme behind King Arthur II. The first title in this series revolved its narrative heavily around the basics of Arthurian legend, albeit with a few more twists. Excalibur was unsheathed (releasing a great evil), the Knights of the Round were formed, and eventually peace and prosperity where brought to Camelot. Everything was going great, until the witch queen Morgawse sent an assassin to kill the mighty king. Arthur survives, but becomes cursed with a wound that will not heal. With his life mystically intertwined to Britannia, darkness begins to settle -- perfect for the long-banished Fomorians to resurface and ravage the lands.

As this new threat serves as the driving factor behind the main campaign in King Arthur II, it is not the only playable story. To accompany the threat of the Fomorians, a new Roman Empire has risen to vie for the lands of Britannia. A prologue campaign is available, letting players take this Roman threat to arms to gather a better understanding of just how they fit into the mix of the main story arc. From the time I spent watching part of the game's campaign unfold, there's a lot of twists, treachery, and blood to be shed with this added faction.

Regardless of which campaign one is playing, King Arthur II's story is shaped by the decisions that are made, similar to a Choose your own Adventure book; players are given the option to lay the path before them thanks to branching dialog paths. Early choices can and will grant different choices in the future which guarantees a unique experience from start to finish. Whether it’s from deciding the path of a skill tree, altering your influence and self perception in the morality chart, or striking alliances with some shrewd diplomacy, there’s always a decision to make around the corner.

Outside of the battles in King Arthur II -- which are all performed in real-time -- every other phase of the game is handled in a more role-playing-esque, turn-based procedure. Each turn consists of a season, with the appropriate seasonal effects, and allows for the management of troops, upgrading of establishments (including strongholds now) and the completion of quests amongst the myriad of other things one can do.

To say that this game is deep would be an understatement, but to say it is complicated would be doing it a disservice. I admit to struggling when it comes to fully understanding the many layers of strategy that befall most games in the real-time field, but King Arthur II feels different. Perhaps it’s the fact that only the battles are performed on the fly that makes this game a little easier to swallow.

When the call to arms finally arises, King Arthur II's improved engine lends itself to creating some truly impressive visual flairs. Rich textures, dynamic lighting, and atmospheric effects help create a believable fantasy world where men fight monsters. Battles typically unfold similarly to what one expects from a large-scale war game. The proper management of units to counterattack enemy transgression and the map manipulation -- to unearth strategic ambushes -- are the basics to combat. Maps also contain certain points of interest that, when captured, imbue beneficial enhancements to the captor's army.

To broaden the scope of each, battle flying units have also been introduced to combat. This adds a second level of combat to each battle and helps create a more strategic environment. Units like archers become even more important, as they are typically the only units that can take on the enemies flying units free of harm’s way. These flying units, along with the rest of the Fomorian race, are a sight to behold thanks to some fantastically dark fantasy art design. The mix between medieval knights and demons doesn’t get any more epic than in King Arthur II’s huge full-scale wars.

What sets King Arthur II apart from its competitors is its reliance on magic as a viable combat mechanic. Along with the game's other enhancements, magic has seen a drastic improvement in its implementation. The biggest change is in the ability to defend oneself against powerful enemy attacks. With magic attacks having casting and cool-down periods, the heroes that use these spells can be interrupted when in the process of summoning. It opens up a powerful risk-reward system that can help turn a battle quickly in either direction.

The first King Arthur was released to fairly positive critical response and King Arthur II looks to continue that lineage. While I’ve always admired Arthurian lore, I hadn’t heard of this series before my time with it -- as I’m not the biggest PC gamer out there -- but its tactical depth, rich dark-fantasy vibe, and role-playing roots should pique the interest of any mythology buff and diehard strategy fan when this game arrives early next year.

Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo



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