Spaceship Rescue is another point and click type adventure games by InfoWEB. During space travel, the space ship was broken down. Please repair it. Good luck and have fun!Play This Game
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Add to myYahoo!Mystery Room of Mystery House Escape is another point and click type room escape games. Try to escape the room by finding items and solving puzzles. Good luck and have fun!Play This Game
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[Update: The Croteam member who confirmed the issue has said that the studio may be able to fix everything. A new patch will arrive tomorrow that will attempt to rescue both old and new saves. Fingers crossed!]
A small update for Serious Sam 3: BFE went out today and some users were in for a rather nasty surprise -- myself included. The update, which was intended to make minor fixes, has also made a number of saved games unobtainable. Considering some of these levels take an hour to do, that's seriously bad news.
"Oh, shoots! This was certainly not expected, but now that you say, I know what caused it," said a Croteam member on Steam. "The update wasn't supposed to be that big. It broke saves on levels #1, #2, #9 and #12 because those were accidentally included in the update.
"Will ship another one tomorrow, and we can revert this problem by restoring old versions of the levels. Unfortunately, if we do that, then the revert will break saves on those created today. Not sure which poison to take now."
So, the current situation is that Croteam does not know if it is willing to risk a fix. Unfortunately, Level 12 is stupidly long (Dtoid reader LordGremlin logged over three hours). I don't know how long I sunk into it, but I wasn't done with that single stage after two sessions and I wanted to get the game cleared today so the review could go up tomorrow. That's not happening now, obviously.
Considering Level 12 manages to suck a lot of the fun out of the game right at the very end by being so lengthy and dreary, I can't think of a worse thing to force gamers to replay. Man, I'm pissed.
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Before we do anything here, backstory: I've been working on a "special post" for Thanksgiving. It's a list of some Famicom games (a certain genre), but it's not finished yet and I don't want to short-change the article. Hopefully that'll be finished tomorrow, but whatevs.
The reason for the delay--not Thanksgiving, although mine was nice--is Meteos for the DS. But before we get into that, backstory:
On June 6th, 2006 at about 12:06 a.m. I bought Meteos, New Super Mario Bros., and my DS Lite. It was the launch day and I had been waiting for over a month to get my hands on the new DS. Why was I so excited? To understand the chain of events, you need a little more backstory:
Back in 2004 I hated the Nintendo DS. It was clunky, had poor display (My GBASP was better), and generally I felt like the stylus was a stupid gimmick. It had no good games as far as I was concerned. However, one day while working in the university library a co-worker let me borrow his DS. But you don't really understand this guy, so I need some more backstory:
I started working at the library in 2003. I had just started college and the world was my oyster. Clichés abounded. I was sitting around the college, it was raining, and school hadn't even started. I was trapped in the Quad, but I didn't have shit to do and I was enjoying the summer weather. I had only been living in the dorm two days. I was ready for anything, including a post-apocalyptic situation. I thought about the previous night; I came back to my dorm at 2:00 a.m. and found my roommate and a girl in bed watching porn. I said "hey" and started playing Team Fortress Command. I also thought about the job I just got (student-worker, included in a scholarship). Actually, this story isn't relevant at all. I'm not even going to tell it.
Meteos: for the DS. It's awesome.
Also I found this weird-as-fuck Meteos blog, where someone created personalities for all planets.
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http://8bitcity.blogspot.com/2011/11/meteos.html
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Add to myYahoo!Mad Bombs is a funny and addictive physics based puzzle platformer bomb games online at Gameso.com. Bombs have broken your cannon! But there is work still yet to be done! Help the bombs kill the zombie-pirates on the far island! Good luck and have fun!Play Mad Bombs
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Microsoft and LucasArts revealed a limited edition XBOX 360 Star Wars Kinect Console at Comic-Con today. The Star Wars themed XBOX 360 Console has a 320GB hard drive and the design is inspired by the droids R2-D2 and C-3PO: with an exclusive white and blue R2-D2 console, golden wireless C-3PO controller, and a unique white Kinect sensor. The console has customised R2-D2 sound effects for Power ON and Tray Eject. This limited edition console also includes Star Wars Kinect game, communication headset, exclusive downloadable content, and Kinect Adventures game. The console is due for released at the same time as the Star Wars Kinect game: "Holiday 2011". The retail price for the 320GB console will be £349.99
XBOX 360 Star Wars Kinect Console
XBOX 360 Games
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A small update for Serious Sam 3: BFE went out today and some users were in for a rather nasty surprise -- myself included. The update, which was intended to make minor fixes, has also made a number of saved games unobtainable. Considering some of these levels take an hour to do, that's seriously bad news.
"Oh, shoots! This was certainly not expected, but now that you say, I know what caused it," said a Croteam member on Steam. "The update wasn't supposed to be that big. It broke saves on levels #1, #2, #9 and #12 because those were accidentally included in the update.
"Will ship another one tomorrow, and we can revert this problem by restoring old versions of the levels. Unfortunately, if we do that, then the revert will break saves on those created today. Not sure which poison to take now."
So, the current situation is that Croteam does not know if it is willing to risk a fix. Unfortunately, Level 12 is stupidly long (Dtoid reader LordGremlin logged over three hours). I don't know how long I sunk into it, but I wasn't done with that single stage after two sessions and I wanted to get the game cleared today so the review could go up tomorrow. That's not happening now, obviously.
Considering Level 12 manages to suck a lot of the fun out of the game right at the very end by being so lengthy and dreary, I can't think of a worse thing to force gamers to replay. Man, I'm pissed.
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Add to myYahoo!Playing for FC Barcelona, Messi received the prestigious FIFA Ballon d?Or 2010 award as the top...
Read the full post at www.gamezplay.org use the search option if there is no link above...
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Add to myYahoo!Philosophers Mystery Escape is another point and click room escape game developed by Abroy. You are locked in a mighty philosophers room. Make you way out and think how to solve the puzzles. Good luck and have fun!Play This Game
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[It Came from Japan! is a series where I seek out and review the weirdest, most original and enjoyable titles that never left the Land of the Rising Sun.]
When you think of Japanese gaming, you think of Konami's Ganbare Goemon series. At least, you should. Outside of a few series entries, most notably two stellar sequels for the Nintendo 64, Goemon never had much presences in the West. Most of us were introduced to the purple spiked-hair ninja through the early Super Nintendo title The Legend of the Mystical Ninja (1992 in North America).
As exciting as that game's world and co-op were for the time, Konami continued to build upon its template until it arrived at the fourth Super Famicom title, Ganbare Goemon Kirakira Douchuu: Boku ga Dancer ni Natta Wake ("The Glittering Journey: The Reason I Became a Dancer"). Best title ever?
Goemon 4 pushed the SFC hardware in order to deliver one of the system's weirdest, most ambitious, and difficult platfomers.

Ganbare Goemon Kirakira Douchuu: Boku ga Dancer ni Natta Wake (Super Famicom)
Developer: Konami
Released: December 22, 1995
Current value: $10 - 30
Fan translation: No, but this FAQ and these videos help
For fans of: The Legend of Mystical Ninja, Castlevania, Strider
I don't think there is a series more Japanese than Ganbare Goemon. What other game takes place in feudal Japan while also throwing in every anime and "Japan you so crazy" trope you can imagine? You have mechs, horny old men, ninjas, and more. On top of that, past entries have directly poked fun at Westerners and Catholics. It's a series that knows its audience, which only makes it seem more original and bold to the eyes of an outsider. Considering Nintendo took out a fart joke in the first SNES Goemon game, it shouldn't be a surprise that Konami didn't bother to bring over its sequels.
Much like Sonic the Hedgehog's later entries, Goemon's sequels expanded on the original's format with a larger cast of playable characters and an expanded world. Goemon 2 offered a straight-forward platformer with more characters, Goemon 3 presented large Zelda-like world exploration, and Goemon 4 ties all the previous games' ideas together for one last 16-bit outing. As a result, the game is brimming with brilliant ideas, mechanics, and colorful environments. In one stage, you are using Goemon's chain-pipe to swing across platforms (a la Castlevania), while in the next, you are climbing up walls and slicing enemies with Sasuke, a robot ninja who feels like a direct tribute to Strider.

It's hard to make sense of the absolute madness that is the world of Goemon, but ... Goemon 4 seems to be about Goemon and his crew's journey to save a remote planet from the threat of Harakiri Seppukumaru (typical anime douchebag) and his followers (weird marshmallow looking bosses). At the behest of Impact, Goemon's giant mech friend who randomly kicks Goemon's house over at the beginning, you are sent to four planets in disorder thanks to evil jerkface final boss guy's suppression. Each member of Goemon's crew -- Goemon, Ebisumaru, Sasuke, Yae -- land on a planet they must secure before regrouping for the final planet and boss fight. As a result, you'll have four very different worlds and playable characters that make for a more memorable adventure than past Goemon games.
The basic structure of Goemon 4 is similar to the first two SFC entries. Half of the game is spent beating side-scrolling stages and the other half is spent exploring towns. In towns, you can buy health boosts, talk to people, and unlock upgrades needed to progress. These sections may frustrate Western players, since there are puzzles and dialogue sequences that require knowledge of Japanese. This game is best played with a FAQ by your side at all times, since there are many sections you'll get stuck in otherwise.

The towns don't add much to the overall game and get in they way of the action. Perhaps I'd look at them more favorably if I knew what the hell everyone was saying, but they still feel like busy work. There is nothing fun about checking every house for one person or memorizing routes. On the other hand, the towns help establish the world of Goemon and make the adventure feel much more grand. I just wish there weren't so many of these pit stops.
Even the platforming stages are far from normal . Most of the time, you are just jumping and fighting your way to the right side of the screen -- you end the stage by striking a rotating tanuki that gives you money or poo -- but you'll often come across many surprise obstacles. In one stage, you are falling down a pit of spikes and enemies, while in another, you are fighting upon a car falling from the sky. I can't think of another SNES title with as many unpredictable diversions as Goemon 4. From surfing against a tidal wave to jet skiing across a mountain, these stages will keep you playing just so you can see what comes next.

As a result of this ambitious design, the platforming is lackluster. Each character controls differently, but I found both Goemon and Ebisumaru too sluggish for the game's stages. One stage, "Batters' Cave," includes one of the most maddening platforming sequences to grace any 16-bit game. Part of the frustration is the camera that is so close to the the hero that you often can't see what's ahead of you. These platforming sections sometimes become a guessing game or memorized obstacle course.
I often considered giving up on the game during some of the stages. The reason I didn't is because I wanted to see each world's insane boss fight. While the game does have some more traditional bosses by way of mini-bosses, the final bosses are glorified mini-games. For example, Yae's final boss is beaten by winning at a Puyo Puyo-esque puzzle game. In another, you play a timing-based game that wouldn't feel out of place in WarioWare. Not all of them are fun -- in fact, every one of them is frustratingly difficult -- but they are amusing, nonetheless.

Goemon 4 is more of a spectacle than a great game. Sometimes the platforming feels okay, but it often is best thought of as filler. Goemon 4 lacks the large world of Goemon 3 or the detailed towns of Mystical Ninja, but it's a fun journey filled with weird left turns and wacky visuals. Add to that a classic Konami soundtrack, and you have a recipe for a memorable 16-bit adventure. Just be aware that this is one of the hardest games you'll ever play. You can use save states. I won't judge.
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What games have you played in the Goemon series?
What is your favorite Goemon game?
Why do you suspect Konami never brought most of these games over?
[Immediate climax]
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