I have been very excited about the impending arrival of Shoot Many Robots for nearly a year. It's appeared to be a challenging and fun game, particularly in multiplayer, and I'm looking forward to digging up loot and surviving metal horrors by the skin of my teeth.
Today, Ubisoft and Demiurge provided release dates for the title on PlayStation Store and Xbox Live Marketplace, with the game arriving on those platforms March 13 and 14, respectively. For all that sweet robot killing action, you'll be asked to provide $9.99 or 800 MSP.
Check out this new video to see how the game evolved over the last few years. You can see that the game has gone through several different versions since 2009, but some of the core elements remain throughout. It's a pretty good watch.
I like beef, so I eat it sometimes. It's too much work for a lazy blogger go kill and roast an animal in the woods, so I'm glad that there's a place that shapes it into squares, then puts it on bread and cheese. It's called Wendy's and they're helping Destructoid pay the bills this month once again (thank you). Go throw your money at them.
Better yet, convince them give you $5,000. You can win it in their "Where's the Beef" T-Shirt making contest, which is based on an old ad campaign that was running when I was about ten years old.
You know, before the Internet. Yeah, I'm a dinosaur. Do you know what I had to do to buy videogames when I was little? Oh man, was I ever a young and bastardly entrepreneur.
Back in the dark ages, I ran a pen-and-paper video game club at my school called The Nintendo Force, or something equally mortifying ... but in the late 80's it was also a nerdy symbol of status. If you still only had an Atari, then your parents probably hated you and wanted you to die alone.
There was only one thing arguably worse: being stuck with only copies of Gyromite and Duck Hunt with an unquenchable thirst for a gamer's life that you could not afford, as magazines began to appear with middle-class kids in skateboarding apparel hugging their mountains of games with pasty faces. I wanted to be a pastier. The pastiest, if possible! For you 90's babies, imagine owning PlayStation and having to play Bubsy 3D on loop for a fiscal quarter. It's no way to go through life.
My parents didn't believe in allowance. The concept was so foreign to them that they actually laughed at me. Extorting my grandparents for dollars, digging through the sofa and drawers for change, and gradually syphoning lunch money was taking too long. What kind of a reputable video game club only plays one video game for months? It was a disaster! There was only enough tape-trading you could do with neighborhood kids before you end up trading Double Dragon for Clu-Clu-Land, then again for Urban Champion out of desperation. This was not sustainable.
On the wise advice of a neighbor we turned to knocking on doors and asking people if we could wash their cars. My best friend and I had three consistent clients (namely, our parents and the wise neighbor) each willing to pony up a whopping $5 dollars for a full-service wash and tire shine. This would take us hours and, when split between us and factoring costs of materials, was a total waste of a weekend. Like the great men that founded this country I ultimately gave up on actually doing the work myself and resorted to capitalism and robbery. Had any siblings slavery would not have been above me. I tried selling Kool-Aid once but parking lot dust got in it.
After acquiring an audiotape at a book fair called "The Buck Starts Here" I learned the power of the sale. It taught me that if I purchased packs of Garbage Pail Kids in bulk and used bags of G.I. Joe action figures from the Thrift Shop, I could sell them for double what I paid by selling them one by one at school. Kids had loose dollars, it was just a matter of figuring out how to collect them. (The Japanese call this process "Pokemon"). Ultimately I got greedy and would look for things my parents could innocently purchase and that I could resell. Margins are higher if your supply comes free! I did this with school supplies, baseball cards, chocolates, and even a 6-pack of cereal once. Perhaps the most preposterous thing was attend a big family wedding and rob each table of its plastic gold rings, a party favor, and sell them for a quarter each to susceptible older girls on the tether ball courts.
Yeah, I went there.
On one hand I hated being so hungry. On the other hand, there was a certain magic about it. When I would get my hands on a new game it was like having a new lease on life. I would read the instruction books from cover-to-cover over and over (Kid Icarus was amongst my favorites). The damn ride home from the toy store felt longer. The art of trying not to crease the box while bouncing around the back seat to sneak an early peek of your conquest! The mystery and weeks of anticipation and sweat equity to discover if the game you've carefully selected will not suck, for the concept of game demos would not appear for another decade! Thus, I got really good at picking my games.
Anyway, this story has a happy ending as Wendy's is indirectly buying my next game, and I worked for it this time! I've so many games now that I can't give them away fast enough, much less play them all. Sucks to be me, right?
Did you hustle for your video game purchases before you had a big boy job? Share your old-timer stories in the comments below!
+Amount pertaining to cash prize only
**T-shirts sold by Homage LLC under license from Wendy’s International Inc. $4.25 of each Wendys Threads t-shirt sold through 3/31/12 will be donated to Dave Thomas Foundation for Adoption.
I have to say that I'm glad the guys behind both the Humble Bundle and the Indie Royale have started to expand the format of their deals. The Humble Bundle team recently had their Android platform specific deal; now, the Indie Royale team has launched Alpha Collection #1.
What's different here from previous bundles is that all of the games on offer are still in their alpha stage of development and your cash will be helping fund further development. The bundle includes the town builder/RPG Towns, the first-person action game 3709, and the 2D co-op puzzler Wyv and Keep.
With titles like Minecraft and Double Fine's Kickstarter project under way, it's clear that there's more than one way to both sell and buy videogames than just buying a boxed copy in a store. But are you guys interested in purchasing unfinished games? If so, then there's six days left to commit your money towards these projects.
Sneaky's World Tour Vegas is a new hidden object game created by Selfdefiant for Melting-Mindz. Sneaky is on tour around the world searching for lost items. This time Sneaky is in Vegas! Find all of the hidden objects as quickly as you can for a high score! Good luck and have fun playing!Play This Game
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Above is a smartphone photo of Cleveland Cavaliers point guard Kyrie Irving (right) taken a few hours ago. He was playing an early build of the EA Tiburon-developed return of EA Sports' basketball franchise. EA hadn't officially announced the game's title before that photo went out on Twitter, but the main EA Sports account and the EA Sports NBA account have since tweeted photos of Irving playing the game. In addition, EA Sports has confirmed to Kotaku that NBA Live 13, "an all-new experience that captures the future of basketball," is coming this fall.
A number of NBA players are already in Orlando -- home of EA Tiburon -- for All-Star Weekend festivities, and Irving's not the only one who has checked out Live 13. John Wall of the Washington Wizards and the Minnesota Timberwolves' Ricky Rubio have also stopped by; as Pasta Padre's Bryan Wiedey pointed out, all three players are young point guards, which could signal an area of focus for the game. If so, there's a certain Asian-American sensation who's probably waiting for a call from EA.
Irving later tweeted that EA will reveal more details next week on the NBA Live Facebook page.
Live 13 has been in the works for some time now. It was clear that EA Sports was going to ditch the NBA Elite brand, which reached debacle status back in 2010, although the new name was unknown until today. It might seem strange to return to Live after EA left that name for Elite, but the company likely realized that it could benefit from the extant brand loyalty of the long-running Live series.
After a poor reception to a buggy demo, EA Sports indefinitely delayed NBA Elite 11 just one week ahead of its scheduled release before canceling the game outright a month later. EA also moved the series from EA Canada to EA Tiburon, and announced in April 2011 that the Orlando-based studio -- also home to EA's Madden, NCAA Football, and Tiger Woods PGA Tour franchises -- wouldn't ship a simulation basketball title until 2012.
EA Sports Confirms the Return of NBA Live [Kotaku]
It's been rather quiet on the Arma 3 front, presumably because everyone is too busy working on the game. Bohemia Interactive is calling this the company's "largest ever project," promising that much more will be unveiled at E3 and gamescom this year. For now, though, we've got a few updates.
Project lead Dan Musil says the studio has "adhered to a strong focus upon backward compatibility," and to bring this point home, Bohemia is planning an early playable build of Arma 3. This post-E3 Community Alpha will give fans a chance to provide feedback and prepare their mods for the updated engine.
A more open beta will occur sometime later, but specifics haven't been determined yet. So long as you're here, be sure to glance over the latest batch of screenshots.
White House Escape is another point and click type room escape game from Bored. You are trapped in the White House. How will you escape? Explore President Lincoln's master bedroom to find solve puzzles, locate the map in the Treaty Room, find in the private chamber, play bonus mini-game, hack your way through high level security and escape from the White House! Good luck and have fun!Play This
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Monolith Soft, the studio behind sci-fi fantasy Wii title Xenoblade Chronicles, appears to be working on a new game for 3DS. The studio has opened a recruitment page seeking staff to work out of its new Kyoto location, specifically effect designers for map and battle scenes, motion designers for monsters and characters, and 3D CG designers for character and 3D map modeling.
So, the Xenoblade developers are looking for a team who can do motion for monsters and battle scenes on the 3DS? I think that's enough confetti to start a speculation party.
Xenoblade Developers Working On 3DS Game [Andriasang]
Yesterday Johnathan Lander, senior producer of EVE Online, posted on their dev blog about the upcoming expansion, "Inferno." Most of the post is a mix of back slapping and reminding players of the changes the game has been through since the last expansion launched.
Lander is clearly a bit of a tease since he barely gives up any real information about Inferno. There's going to be work done on the avatar technology, factional warfare, Concord sanctioned warfare and a bunch of fixes. There will also be more information revealed about how DUST 514 and EVE will be linked. That's it, I just saved you from reading a long blog post about very little. It's here if you still feel the need to read it.
Here's a home decor idea you won't find at your local Ikea: a hideous, grotesque and all-too-lifelike Half-Life Barnacle ceiling lamp.