Not owning the PC version of Rebellion's Aliens vs. Predator makes it difficult for me to speak about the state of the game's multiplayer, but from the outside looking in, it sounds like everything is not quite where it needs to be yet.
Of course, this makes any and all news on the patch front extra important. In that respect, today was a good day for AVP players. As someone who had to mess with the formatting of the text-heavy patch notes in order to have them display properly past the fold, let me just say, this is a big one.
Some class balancing, a bunch of bug fixes, and a whole lot of dedicated server-related bullet points can be found in this latest patch, which should be available the next time you boot up Steam. For anyone who has tried multiplayer with these fixes, how's she looking?
[Thanks, Velt][Image]
New Features:
Bug Fixes:
New Dedicated Server Features:
Dedicated Server Bug Fixes:
Additional note:
Due to some improvements to the networking code, the new server and client are not compatible with the old versions. Clients who have not yet restarted and updated their game will not see updated servers in the in-game browser and conversely, any servers that have not been updated will no longer be visible in the in-game list for clients who have applied the update. Both new and old servers will be visible in the Steam Client server list but players will see an "Incompatible Version" error message if they attempt to connect to server which has not been updated.
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Add to myYahoo!Are the Jedi genocidal? Does "Dark Side" always necessarily mean "evil"? Star Wars: The Old Republic might be trying to shake up the foundations of George Lucas' galaxy far, far away.
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Add to myYahoo!Google has pulled the plug on its Chinese censorship, which will likely end in the termination of the company's relationship with the country.
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Add to myYahoo!Like its predecessor, Heartwild Solitaire, Orchid Games' Heartwild Solitaire 2 combines the card game of solitaire with a racy, passionate story of lust and revenge. While the gameplay is largely unchanged from the first outing, it's the story -- with its multiple branches and endings -- that will keep you persevering through the sequel's 250+ levels.
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Add to myYahoo!UK British Academy Video Games Awards 2010 - the winnersAction Assassin?s Creed IISebastien...
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Add to myYahoo!When given the power of a level editor, nothing seems to be off limits, even in a Nintendo game.
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Add to myYahoo!BBQ Games is delighted to announce that Spiders! Why did it have to be Spiders? is out now on the...
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Add to myYahoo!New Flash Game Development Blog Entry :
Flash Indie Game Interweb Mash-Up: March 22, 2010
Fizzy.com and the Fizzy Game Developer Network
The Fizzy.com GDN has new eCPM per play rates that have doubled in the recent weeks. The rate per play on a normal Flash game that you upload (with Mochi ads if you want them too) is $.80 CPM per play. The rate for enhanced free to play Flash games is $2.00 CPM (no Mochi allowed). They also support play to play and downloadable games. An enhanced game must use their score system, but they also offer game save and other optional features. I don't see any down side to using their system to monetize you games. In fact, I am about to put a couple into their system and see what happens. There is an API that you must integrate with (AS2 and AS3), but it doesn't look too troubling. Note I had trouble getting the API to compile with the Flex SDK. I received an email back that said they are looking into the Flex SDK problems. I will provide and update when it is resolved.
IntelliJ IDE for AS3 Flex SDK Development?
I have heard of this IDE before ...[more]
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