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Capcom, Sega, Namco Bandai Join Forces

Three of the biggest names in gaming have come together to create a 3DS game. That's basically all we know.

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Realm of the Mad God Walkthrough (PC, Mac,
Online)

Realm of the Mad God is an online co-op fantasy MMO shooter from Wild Shadow Studios. Taking on the enemies that await you in this crazy game can be one difficult task, but using Gamezebo?s quick start guide, you?ll be ahead of the game and ready to conquer this online world.



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Video Details Kid Icarus: Uprising Multiplayer

What do you get when you cross The Legend of Zelda and Quake III?

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Tribes: Ascend Open Beta Begins Friday

The Tribes: Ascend open beta goes live on February 24.

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Mass Effect 3 has a trick up its sleeve

by: Nathaniel Cohen
NEWS - I think I can speak for many Mass Effect fans when I say that an individually crafted Femshep was long overdue, both as a playable character and a marketing tool.  As such, many were probably thrilled to learn that the Collector's Edition would proudly feature Femshep on its cover.

Well now, according to gameinformer.com, you won't need to purchase the Collector's Edition to get the Femshep cover.  How is that possible, you ask?  It's possible because, as you'll see in the following Mass Effect 3 unboxing video, the standard Xbox 360 version comes with a reversible cover.  On one side is Manshep, and on the other side is Femshep.  

Niiiiiiice!

And don't worry, even though it only shows the Xbox 360 version, the PS3 and PC versions come with reversible covers as well.

Also newly revealed (to me at least) is that Xbox 360 version Mass Effect 3 will, once again, occupy two discs.  I was mildly afraid they'd shoehorn it onto one disc, and compromise it, in the process.  

Mass Effect 3 arrives on March 6th. 

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Halfbrick going all-out with Fruit Ninja
merchandise (Facebook)

Halfbrick?s slash-a-thon game Fruit Ninja is seriously having a moment. The game, which has surpassed 130 million downloads already and whose success inspired a Kinect-enabled console version, is about to come blasting out of the digital world and launch a full-on invasion into meatspace. Today Halfbrick announced new partnerships with a slew of partners that will spawn all manner of new Fruit Ninja themed merchandise.



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http://www.gamezebo.com/news/2012/02/22/halfbrick-going-all-out-fruit-ninja-merch
andise


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Slide Pad Psssh: 3DS modded to use PS1 controller

Slide Pad? Psssh: 3DS modded to use PS1 controller  screenshot

It's already a bitch to lug around your 3DS with that big ol' Circle Pad Pro attached, so why would you want to add a PS1 controller to that? Oh, maybe because it's fu*king pimp

Yeah, sorry. I know it's not that cool. Still, this Japanese mod of the slide pad attachment to use a controller to play Monster Hunter 3G on the 3DS is pretty crafty. It's also nice that the controller can be unplugged for easy transport. I have a feeling that this guy's life is going to be much easier when MonHun hits the Vita.



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Preview: BandFuse: Rock Legends

Preview: BandFuse: Rock Legends screenshot

I wasn't quite sure what to expect when I was invited to see a new, previously unannounced music game. Internet hyperbole states that music games, or rather rhythm games involving guitars, are dead, killed by over-saturation from franchises like Guitar Hero. Nobody is jumping to make a new color-matching game when Rock Band 3 exists, with a music library built over the last four years.

But contrary to Harmonix's underlying desire to teach music to the masses, many people never did graduate from their plastic instruments. Games like Power Gig: Rise of the Six String and Rocksmith, as well as Rock Band 3's pro guitar mode, attempted to teach guitar, but didn't succeed as instructional methods for various reasons.

Now, a new game has risen to the challenge. BandFuse: Rock Legends intends to teach guitar newcomers how to play on a real guitar. Can a plastic guitar devotee like myself learn to shred?

BandFuse: Rock Legends (Xbox 360)
Developer: Realta Entertainment Group
Publisher: Mastiff Games
Release: 2012

I'm no rock expert; my guitar experience begins with playing very simple bass guitar parts in a high school rock band and ends with an embarrassing amount of hours put into Rock Band. Luckily for me, Flixist's Max Roahrig knows his way around the strings, so we were able to test out how BandFuse works for both neophytes and experts.

The first thing I noticed when playing BandFuse is how simple the game's fretboard is. Instead of trying to skew the perspective to simulate a vertical fretboard, all the notes flow horizontally from right-to-left. It wasn't until I had played a song that I realized how much this reminded me of guitar tabs, albeit professionally made instead of some fan-made approximation. It felt extremely natural and easy to read. All the current graphics are placeholders, so the layout could still change, but the scrolling tabs seem near-finished. The developers seem to recognize that when it comes to visualizing notes, simpler is always better.

That doesn't mean there isn't still a bit of a learning curve to understand the tabs. As an unskilled bassist, my mind just doesn't "get" chords. So when they popped up in a song, I generally hit the first chord, then flailed around on the strings until some single notes started popping up again. However, this seems like something that would go away with just a little practice. Conversely, Max was able to jump right into Judas Priest's "Breaking the Law" and hit most of the notes, chords included.

Up to this point, we had stuck to the lower difficulty levels. The lowest level greatly simplifies the tabs, reducing riffs to just one note and removing chords entirely. The next level adds chords in, but still keeps you from getting in over your head. Curious to see how far the difficulty went, we bumped the difficulty up to the highest level, which included every note as far as I could tell. Higher difficulties also mix in palm-mutes and whammy bars, even noting how long you should bend the note.

The added complexity could be overwhelming for those just learning to play, but the finished product will have a feature that allows you to slow down, speed up, and loop sections of the song, helping you figure out a tricky part. And if there's one section you just can't seem to get, you don't need to worry about failing out. For now, BandFuse has no "crowd meter" which will kick you out of a song before it ends. In fact, if you really want to, you can ignore the tabs, turn down the guitar track, and just freestyle. It's less about beating a song to get a high score and more about absorbing the technique.

Realta is aiming for a set list of around 55 songs, with the usual mix of rock, metal, alternative, and pop rock. Some of the songs we got to play with included "The Bleeding" (Five Finger Death Punch), "Harder to Breathe" (Maroon 5), "Yellow" (Coldplay), "Sweet Home Alabama" (Lynyrd Skynyrd), and "Back from Cali" (Slash). That last song may be one of many from Slash, as he is involved with the game beyond just licensing a track. Slash is serving as the game's musical instructor, guiding the player through the game and providing advice on how to rock.

There's still some room for improvement, however. Currently, feedback on how you're playing is very minimal. I'm not saying that BandFuse needs more bars and combo meters, but some confirmation that you're playing great would be nice. There's an electric effect that shows up when you play a note correctly, but it appears once you've completed the note. Realta wants to show that you've nailed the note, and that's a great idea for all the notes you hold longer than one second, but it can throw you off when the electrical effect shows up on a string the moment you start playing the next note on a different string.

Of course, the game is in an extremely early state, and for now we're essentially judging the concept and the technology, and that technology is impressive. Something I didn't consider until it was pointed out to me is that there is no lag, or at least no perceptible lag. Deciding to test out this statement, I played a few fast notes, and sure enough, they played instantly in the game, even with added effects like distortion, chorus, and reverb. Compared to the noticeable lag while singing or performing a drum solo in Rock Band, this was quite magical.

A lot of things are up in the air for BandFuse. It's being developed on Xbox 360, and there is a desire to port it to different systems, but no confirmation yet. A bundle with a guitar and the necessary adapter could be in the works, as Fender is a partner, but it's too early to talk release plans. Multiplayer will be present in some form, though it's unknown how it will be implemented. Most tantalizing is the hint of playing additional instruments like a USB microphone -- lyrics appear at the top of the screen, screaming out for some notes -- but there are no announcements for now.

Still, the core game looks promising. Out of all the games which promise to teach you music, this one felt the most natural to me. Anyone interested in learning to play guitar should keep an eye on BandFuse.

Photo Photo Photo Photo



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PSA: Dillon's Rolling Western quietly released
today

PSA: Dillon's Rolling Western quietly released today screenshot

In case you missed it, we reported on a metric sh*t ton of 3DS release dates today. But you may have glossed over one pretty big detail -- Dillon's Rolling Western, the tower defense/action hybrid, is out right now on the 3DS eShop.

Dillon is a badass armadillo cowboy that prefers not to use guns -- instead, he (what else?) rolls his enemies into submission. In addition to featuring a bona-fide badass, the game also has the added benefit of being pretty fun. Along with the release of the PlayStation Vita, can I just declare Februrary 22nd "National Portable Day"?



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Netflix, Flickr and Twitter apps now available
for Vita

Netflix, Flickr and Twitter apps now available for Vita screenshot

Many of you are unwrapping/charging/updating your brand new PS Vita systems right now. I'm happy for you!

Know that several of the Vita apps have just hit the PlayStation Store and are ready for download. They all require webpage-linked authorization, though that's relatively painless. Get those going in your download queue so you can do that obligatory first tweet from your Vita.

God help you if you've forgotten your Flick/Yahoo password as a pop-up page totally breaks the whole process.

Also, did anyone notice that the Apps icon for the PS Store looks like a Companion Cube?



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