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Nintendo Confirms The Last Story for North
America

In a move sure to please members of Operation Rainfall, the second of three elusive Wii JRPGs will make its way across the ocean.

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The Book of Unwritten Tales goes on sale

The Book of Unwritten Tales goes on sale screenshot

Whilst it's still to early to tell whether or not Double Fine's Kickstarter project will be a success or failure in delivering a top-quality game, it has succeeded in showing there is still demand for adventure games. In a bid to give the genre a bit of a boost during this time of interest, The Book Of Unwritten Tales has seen a price reduction.

If you haven't already played it, the game tells the story of three characters trying to stop a powerful artifact from falling into the hands of an evil sorceress. The Book of Unwritten Tales is a pretty darn good, old-fashioned point-and-click adventure that manages to crack some decent gags at the genre's expense and even gaming in general.

The hooray-adventures-are-not-dead sale is knocking 33% off The Book of Unwritten Tales over at the KING Art Games' website until the 15th of March, so head over there to take advantage. 



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Details drop for Amnesia: A Machine for Pigs

Details drop for Amnesia: A Machine for Pigs screenshot

Yes, it is officially an Amnesia game. The rumors are true, and the first official details about Frictional and thechineseroom's upcoming horror game have dropped, courtesy of an interview over at Joystiq.

The game is set in 1899, sixty years after Amnesia: The Dark Descent. Though there's no direct connection with that game, it will share "the same universe". It stars a "rich industrial tycoon" named Oswald Mandus, who wakes up on New Year's day in London with a bad case of (you guessed it) amnesia. He's spent months in a nightmare-filled coma after a "disastrous and tragic" expedition to Mexico, and now he must find the truth behind a mysterious machine he saw there, while piecing together his memories. Also he will be terrified.

Dear Esther writer Dan Pinchbeck will be acting as lead designer and writer, and Frictional will be acting in a production role. The game will use Frictional's HPL2 engine, and while its gameplay will be featuring elements from The Dark Descent, new ones will be added and "people going in will not know what to expect". Other than to be terrified, I imagine.

It's due on PC, Mac and Linux, and they're hoping to launch before Halloween 2012. Read the rest of the interview at Joystiq for more details, some concept art, and a hilarious anecdote about ARGs and a Chinese restaurant.

Building A Machine for Pigs and expanding the universe of Amnesia [Joystiq]



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Fox News Criticizes Studio Ghibli's Latest

According to Fox News, The Secret World of Arrietty and The Lorax are turning children into "occu-toddlers."

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is-Latest?utm_source=rss&utm_medium=rss&utm_campaign=news


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Fox Business Criticizes Studio Ghibli's Latest

According to Fox Business, The Secret World of Arrietty and The Lorax are turning children into "occu-toddlers."

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Human Brain Escape 3

Human Brain Escape 3 is a new point and click type escape the room game developed by GiveMeToPlay. In this game, you are trapped in a human brain so you need to escape as fast as possible. Find objects and clues to get out of this place. Good luck and have fun!Play This Game

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Binary Domain: Life, robots and everything
between

Binary Domain: Life, robots and everything between screenshot

[This is the final entry in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. General Director Toshihiro Nagoshi returns one last time to discuss Binary Domain, its robot designs, Consequence System, story and more.  Binary Domain will be out on February 28 on the PlayStation 3 and Xbox 360. Check out Part 1, Part 2, Part 3 and Part 4 of the exclusive guest blogs for more.]

I’m often asked what my inspirations were in making Binary Domain. It all started with the theme of “life”. Based on that theme, I worked with my scenario writer to seek a way to express that theme in the best way for both the drama and for the gameplay. The conclusion we came to was “robots”. I think we managed to create an unprecedented story, even though there are a lot of existing movies and games that involve robots. We also found a way to express that story with a highly advanced game system. I truly respect my team members for all their programming and design efforts, and I am very proud of my team. 

Although robots were the direction we took with this game, I’m actually not a major robot fan. In fact, because I wasn’t a robot freak, I feel we were able to create a deep drama instead of focusing too much on the robots themselves. Don’t get me wrong, I was still very particular about creating the robot designs and actions, especially as Japanese robot designs are often criticized for looking very typical. I wanted to challenge those critics with high-quality designs and a great story.

When you play the game, I’d like you to pay attention to the robot designs. With these kind of games, people are often tempted to point out how a particular part of a particular robot resembles that of a particular movie, game, etc., However, I’m a huge movie fan (and I’ve seen tons of them), so when you play Binary Domain, you may notice how we were inspired by many past masterpieces, not one or two particular ones.

I’d also like you to check out the Consequence System, the voice input system that’s one of the unique points of Binary Domain. The game is a third person shooter similar to what most of you are familiar with, but the Consequence System will give you something you can’t experience with any other game. With it, you can talk with your ally NPCs while fighting with them in real-time gun battles, which makes your trust and bond stronger as you go through the missions with them. This is a game with real characters that have emotional depth, and change over the course of the narrative. This makes the gameplay emotional and exciting all at the same time.

That’s quite a lot of features for one game, so trying to put them all into one game was a courageous judgement for me. While I wanted to take the third person shooter another step above, I did not want to make the button controls get any more complicated. I wanted to make it simpler and more emotional, and that’s how we came up with the game systems of Binary Domain. The new game systems created a brand new gameplay style, which also lead to advanced enemy and ally AI programs. In the end, Binary Domain had the most realistic and dramatic systems to illustrate our fundamental theme of “Life”.

I am confident that we’ve managed to create a story, design, and AI that are original. They all sum up to make Binary Domain a dramatic and exquisite masterpiece. Our wish is for all of you to experience something different from all the other games in the market.

Photo Photo



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human-brain-escape-3-walkthrough

Human Brain Escape 3 is a new point and click type escape the room game developed by GiveMeToPlay. In this game, you are trapped in a human brain so you need to escape as fast as possible. Find objects and clues to get out of this place. Good luck and have fun!Play This Game

Read The Full Article:
http://feedproxy.google.com/~r/escapegames24/~3/wxXC1VHfHBg/human-brain-escape-3-
walkthrough.html


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Tribes: Ascend beta opens up on Friday with new
content

Tribes: Ascend beta opens up on Friday with new content screenshot

It's fair to say that when the Destructoid PC team was talking about its most exciting upcoming PC games in 2012, Tribes: Ascend was one of the games everyone was most looking forward to. Some of us have been playing in the closed beta for a few weeks now but we'll all get the chance to play on Friday onwards when the beta goes open.

From 5:00pm GMT onwards, beta access will be open for all to play and there's a raft of improvements and additions to the game for existing players. Hi-Rez studios is promising four new maps, including two for a new game mode, Arena Deathmatch. Also included are new items for the soldier class, new default suits for Doombringer and Brute classes, as well as a raft of bug fixes and balance patches. 

I know I'm going to be downloading the game on Friday for a try over the weekend. Hopefully the PC team will be able to give you our impressions real soon. Tribes: Ascend has a big legacy to live up to but I'm hopeful it'll turn out really well; my jetpack-fueled mid-air death sprees depend on it!



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The DTOID Show: Alan Wake's American Nightmare
REVIEW!

The DTOID Show: Alan Wake's American Nightmare REVIEW! screenshot

While the rest of you were off rabblerousing this President's Day, I was perfectly content to stay home the whole weekend knowing that I had five boxes of Girl Scout cookies and a fresh download of Alan Wake's American Nightmare waiting for me.

Remedy's latest installment in the Alan Wake franchise hits Xbox Live Arcade for 1200 MS points today, but is it even worth that? More importantly, will you be able to appreciate it if you haven't played the first? The answers to these questions and more await you in the video above!

[Editor's note: This is the first solo review I've done for Destructoid, so any constructive criticism you have is appreciated so long as it does not concern my breasts.]



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