... in Australia.
The OLFC ratings board, which rates videogames for the former penal colony, has recently rated the classic Castlevania title for that country. The original game has never been released in North America, except as an unlockable in Castlevania: The Dracula X Chronicles for the PSP. So, I hope all you Aussies appreciate it.
Konami seems to have all but abandoned the Virtual Console in the United States and I wouldn't expect that to change, even for what's one of the very best games the series ever produced. Still, that PSP port wasn't bad and only takes a few minutes to unlock, so Americans can at least enjoy that version.
Not that I'm bitter or anything.
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Add to myYahoo!This week, we tackle another of Brian Howarth's series from the UK, running on the classic Scott Adams interpreter -- Mysterious Adventure #2, The Time Machine, originally published in 1981. I played the game in text-only mode using the modern ScottFree interpreter to begin with, then captured screenshots from the enhanced 1983 version with graphics for the Commodore 64.
The game is dedicated to Howarth's wife and son, Liz and Michael, and opens in the midst of a dense fog on the Moors... 
I found this game a lot more accessible than Howarth's first effort, The Golden Baton. The puzzles were logical, and in two spots where I got stumped, I was on the right track conceptually and just hadn't satisfied the parser's (rather narrow) expectations. The game presents a nice variety of locations, and it's a straightforward little adventure. My only disappointment was that it doesn't really do much with the titular Time Machine... it's simply a transportation mechanism for the game's different areas. There are no puzzles involving the passage of time, unlike last week's adventure, The Vortex Factor.
This one's not likely to challenge veterans, but it's a good one for novice adventurers to try, as the player can accomplish quite a bit without getting too stuck in any one spot (once past the initial fog maze -- see below.)
***** SPOILERS AHEAD! *****
The game opens in a maze of dense fog -- and no available inventory items with which to map it out. But a little exploration establishes a safe route through -- it's N, W, S, N from the starting point.
One interesting difference between Scott Adams-format interpreters -- Howarth's own C-64 interpreter reports the contents of empty inventory in colorful UK fashion as Not a sausage!, while ScottFree returns the more conventional Nothing. I also noted that ScottFree implements a DROP ALL command, but will not drop worn items or the glass prisms in this game, while the original interpreter does not support DROP ALL.
My main challenges with this game were in the parsing area -- some synonyms did not follow conventions seen in other adventure games. Early in the game, a wrong turn finds the player sinking in a quagmire near a small bush -- TAKE BUSH is beyond my power to do that, but GRAB BUSH is successful. READ is not recognized, with EXAMINE serving the purpose, and, surprising for a game with a crowbar in it, PRY is not a valid verb -- CROWBAR is the expected command.
The game is fairly gentle on the player in terms of unpredictable deaths, but breaking a window without wearing gloves early in the game proves instantly fatal:
The game feels like an old dark house mystery early on -- we enter a study with a painting, and soon find a pistol, crowbar, and key. But we soon run across a cassette recorder that plays back this message:
Find the 3 Prisms that control my Machine. Rescue me!




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Add to myYahoo!by: Chad Smith
NEWS - Yesterday evening we posted the news that a demo is available for Divinity II - Ego Draconis. You can find it for PC and on the Xbox 360. Players that download the demo should also visit this site. You'll use the clues and tips to track down secrets hidden in the game's demo.
Once you've got your answers you can enter to win a list of prizes that include an Xbox 360, controllers, in-game items and more. I love free stuff and I'm sure that you do, too. If you were planning on playing the demo, why not also give yourself an opportunity at winning prizes?
Read The Full Article:
http://www.gamingnexus.com/FullNews/Treasure-hunt-in-Divinity-II-demo-yields-real
-world-prizes/Item15561.aspx
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Want to do something absolutely ridiculous and/or appalling? Why not spend eight hours playing Killzone 2 on the day after Christmas? Guerrilla's "Yaster" will be hosting a massive eight-hour gaming session on the Killzone 2 servers, and everyone's invited.
On Boxing Day, December 26, from 10am to 6:30pm (we're guessing GMT), you can join Guerrilla in a hefty round of Warzone, or at least watch in disbelief as a man runs a game for longer than anything not called World of Warcraft should be run.
Fun times!
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