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Man and videogame are wed, face and palm meet
again

Man and videogame are wed, face and palm meet again screenshot

You know, when I posted a video of Love Plus a while back to show off its quirky dating sim charm I thought that would be the last we saw of the game here on Destructoid. After all, it wasn't coming to the West any time soon and it really seemed more like a Japanator thing anyway. Unbeknown to me the game became insanely popular and is even respected by two of my favorite game developers. Needless to say, Love Plus seems to be somewhat of a DS phenomenon, and I am proud to bring it back into the spotlight here at Dtoid.

However, I am not proud of the reason why I am doing it. A man -- a real man -- has legally married one of the characters in the game. Nene Anegasaki, a character from Love Plus, and an unnamed man were married in a church in Guam. The man brought his DS to the church and they are now legally married. The man has invited press to come to his reception on November 22, but unfortunately Mr. Destructoid's invite got lost in the mail.

The one place where a guy in a giant, metal helmet wouldn't be the oddest person around and we don't get invited... jerks. We'll just have to watch via webcam at 12 p.m. on November 22. If you need a crazy fix right this moment, you can head over to Japanator and see a picture of the church the wedding took place in and the wedding invitations.



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Digital Comics for PSP code hits; a look at the
reader

Digital Comics for PSP code hits; a look at the reader  screenshot

The last PSP firmware update added the option to download the Digital Comics reader app. One minor problem, though. There weren’t any digital comics to download at the second it was offered. I know this too well -- I looked for a comic and ended up downloading some garbage visual comic for two bucks. Turns out that’s a totally different thing.

The lack of comics has been remedied now. Earlier last afternoon the official PS blog blasted a single redeemable code, giving PSP users the ability to download their first digital comic, Star Trek: Year Four -- The Enterprise Experiment.

It’s a good thing SCE decided to give this thing away for free, because I’m pretty sure no one would download it at a cost. Regardless, the code is available over at the PS blog and just for fun, we’ve went ahead and did a small demo of how the Digital Comics reader works. Check it out in the header, and don't forget tell us how you feel about the app.

I used the “AutoFlow” functionality for the first few panels. This thing makes me sick to watch as it zooms from panel to panel. Thankfully, you can control the comic at your leisure with the analog nub. This is illustrated in the latter portion of the look.



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New Sakura Wars screenshots dance in

New Sakura Wars screenshots dance in screenshot

Yes, I said dance, because the game is about dancing, acting, love, and piloting transforming steam-powered psychic robots. For Chrissakes, your squad is called the New York Combat Revue!

Anyway, NIS America sent us a load of screenshots for Sakura Wars: So Long, My Love. Being the resident fanboy, it was my duty to make you look at them. So look at them.

The screens mostly show off the ARMS (for "Active Real-time Machine System") battle mechanics, and display how amazingly moderately the graphics have held up in the five-odd years since the original release. As you can see the bar below represents the character's action points. Action point costs can depend on the team's battle stance. Offensive stances make it cheaper to charge super moves but more expensive to defend, and so on.

So far the only interface being shown is from the PS2 release, so we don't know yet what's going to be changed for the Wii version. I'm pretty sure that both versions will still have that picture of a girl bifurcating a robot with a sword while riding a horse. Sold.

Oh, and the official site has been updated with more character profiles, screens and wallpaper. They've also provided a nice, detailed explanation of the game's LIPS ("Live & Interactive Picture System") dialog mechanics.

Check the gallery for hot picture action, and get under the cut to watch the game's intro.

 

 


video details and more

Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo



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Seventh Dragon Free Japanese browser-based game
has Dragons, Devils, and a Rebel Army for fun gameplay for PC and Netbooks release date

Vector announce The Seventh Dragon, a persistent world simulation RPG set in the continent of Asan...[[ This is a content summary only. Visit my website for full links, other content, and more! ]] [...]

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http://feedproxy.google.com/~r/Gamezplayorg-DailyGamesNews/~3/vmEZDckBhro/seventh
-dragon-free-japanese-browser.html


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iPhone Game Review: Vempire

by: Tina Amini
NEWS - I am always for a good puzzle game, especially on the go, and Vempire is loads of fun. It’s a basic match of similar blocks to gather points and race against time. As simple as the gameplay is – i.e. twist the blocks and learn the movement of rotating a square of four blocks – there are also interesting additions that keep gameplay exciting and unique.

For one thing, the blocks represent significant items. Collecting the gold blocks gives you money that enables you to buy minions that you can call upon in-game to destroy more blocks. Some of these blocks also represent mana, and destroying them in a particular sequence will let you summon the minions that you have bought.

Each world contains three levels, and when you complete the three of them you will gain access to the bonus round. Completing the bonus round wins you artefacts. These artefacts function as power-ups and will perform various actions to help you clear the level. To be used, they also must be summoned by clearing blocks in a particular sequence.

While you do race against the time, there’s another factor to keep in mind. The interface contains a tube that fills with purple liquid, and once that tube is filled completely, you’re in for a boss round. Each boss behaves differently, but in general will cloud your vision in some form.

These aspects kept the game interesting, and each new level includes new types of blocks to play with. My only complaint was that the interface was incredibly cluttered and not very intuitive. Even to start a round I had to get the hang of a small arrow on the lower right hand corner as the start button. Shouldn't the start button be some obnoxiously huge and blatantly clear indicator? The interface of the actual game rounds are meant to give you information like which artifacts you’ve summoned, time, money you’ve collected, and all the others kinds of information you’d be looking for. The only problem is that I wasn’t exactly looking or taking my eyes off the blocks for a moment to gauge the situation. Fortunately, if you like playing your iPhone games with your headphones in, the sounds do help a bit.

I also wish there was more instruction as to how the artifacts and minions work, rather than playing the game through a few levels to figure it out myself. This game relies on puzzle skills, but also strategy skills and I didn’t feel like I had the tools up front for making my own strategy.

All in all, this game is a lot of fun but not without it’s flaws. If you’re a puzzle fanatic and like the idea of the extra strategy involved, I would say go for it. 40 levels, 10 enemies, 9 artefacts, 6 minions: this game definitely keeps the puzzle genre interesting.

Vempire: $0.99


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http://www.gamingnexus.com/FullNews/iPhone-Game-Review-Vempire/Item15102.aspx


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