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Super Meat Boy: The Game for iOS is real

Super Meat Boy: The Game for iOS is real screenshot

Here is some old news that been newly confirmed. What took so long for the confirmation? Between the chaos of Dtoid's dating site taking over the world, sifting through all the April Fool's jokes that went live that day, and interviewing Mutant Mudds developer Jools Watsham for Sup Holmes?, this one just got lost in the shuffle. That's not an excuse, just an explanation.

You can thank Lisanne Pajot and James Swirski (directors of Indie Game: The Movie) for reminding us that Super Meat Boy is coming to iOS is a newly imagined form. They re-announced the game at a recent screening of their film (expect an interview with the directors on Dtoid next week) and Meat Boy creator Edmund McMillen has gone on to restate that the news is legit. According to Edmund, Super Meat Boy on iOS "...will be a 100% new game that wont totally play like SMB, but will embody what SMB was at its core. New art, new music, new engine, and whole new look as well as a new take on the SMB story". He's calling it Super Meat Boy: The Game. It even has its own font!

Given Team Meat's past statements regarding the iOS marketplace, it was easy to think this was all a joke. I'm guessing that Super Meat Boy: The Game will end up being a hybrid between self-satire and an earnest effort to combine the strengths of Meat Boy concept and the iOS platform. Sounds good to me! We'll be keeping a close eye on SuperMeatBoy.com for further news on the game's development.



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Rhythm Heaven comes to Europe in English and
Japanese

Rhythm Heaven comes to Europe in English and Japanese screenshot

One the only things that kept Rhythm Heaven Fever from getting a perfect score was the game's lack of language options. Unlike the cartridge-based Rhythm Heaven on the DS, there were no space constraints on the Wii limiting Nintendo's capacity to give players every version of the game's soundtrack. The fact that U.S. Wii owners were only given the English rendition of the Rhythm Heaven Fever experience something to frown about. 

I wouldn't blame the Europeans for gloating about this. You've been waiting a lot longer for this game, so it seems only right that that your wait will be justified with more content. When Rhythm Heaven Fever comes to Europe as Beat the Beat: Rhythm Paradise on July 6th 2012, it will allow you to play in either Japanese or English. No word yet if the Japanese only "Manzai Birds" game will be available in the game as well. If it is, then Beat the Beat will officially be the only version of Rhythm Heaven Wii that anyone could ever need. 

[Thanks NintenDaan!]



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Vending Machine Room Escape

Vending Machine Room Escape is another Japanese point and click type room escape games by Masa. In this game, you try to escape the room by finding items and solving puzzles. Good luck and have fun!Play Vending Machine Room Escape

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http://feedproxy.google.com/~r/escapegames24/~3/DPsYhple7HM/vending-machine-room-
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Catch a fleeting glimpse of Runner 2's Unkle Dill

Catch a fleeting glimpse of Runner 2's Unkle Dill screenshot

One of my great regrets of PAX East 2012 was not devoting more time to Unkle Dill from the upcoming Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien. Though we talked quite a bit to Gaijin Games about the many glorious aspects of this mysterious new pickle person, we barely had time to show him to you. For that, I am ashamed.

So here's your chance. Take a good look at Unkle Dill in the video about (he shows up around the 00:31 mark) and behold his majesty in the gallery below. For those who haven't been keeping track, Unkle Dill is a naked, bumpy green man who hangs out at the checkpoints. If you utilize the checkpoint, he looks on with disdain as you run by him. If you disable the checkpoint by jumping over it, he'll be filled with glee, and will even run behind you for a bit before jumping in the air and performing a face plant. 

Unkle Dill is also planned to be a playable character for Runner 2, along with the highly anticipated Whetfart Cheesburger. Only time will tell what these fantastic food-based heroes will bring to the table in terms of strengths and abilities. One things for sure though. Unkle Dill sure is handsome.

Thanks Kaggen!

Photo



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Torchlight II's intro cinematic links story to
Torchlight

Torchlight II's intro cinematic links story to Torchlight screenshot

It turns out Ordrak is still a problem in Torchlight II even after he's dead. Like most fantasy villains, death is not really an issue for him.

This trailer shows three heroes trying to kill him yet again, after the events in Torchlight. It doesn't show off any new gameplay, and the story is not necessarily that important in a game like this, but it's still a really fun trailer. I wanted to play Torchlight II before I saw this, and I want to play it even more now.



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Criminal Minds

Join the Behavioral Analysis Unit of the FBI to solve a series of shocking crimes in this thrilling hidden object, adventure game based on the hit TV series, Criminal Minds. As a member of an elite team of criminal profilers, you scour crime scenes for clues, interview witnesses and suspects, and carefully analyze evidence to catch the culprits. In the first case (A Dying Art), the BAU must find a serial killer on the loose in a college town before the body count rises further. Focus on the criminal, not the crime, to pinpoint the predators' motivations and anticipate their next move!


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http://www.fenomen-games.com/criminal-minds.htm


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Even more hints of a The World Ends with You
sequel

Even more hints of a The World Ends with You sequel screenshot

Even since we learned that The World Ends with You characters would be appearing in Kingdom Hearts 3D, rumors have been swirling that a sequel to the sleeper DS hit is just around the corner. We still don't have any confirmation, but in a recent issue of Japan's Nintendo Dream magazine, Square Enix's Tetsuya Nomura was quite brazen with his choice of words regarding the future of the series.

Speaking of the character Rhyme's cameo in Kingdom Hearts 3D, Nomura said that she lacked any lines in TWEWY but will have a proper voices role in KH3D "out of consideration of the future of The World Ends with You series." Later on, he says, "Regarding The World Ends with You, I can't say anything at present... (laughs). But there probably is something."

That sounds pretty solid to me, doesn't it? Which reminds me, I never actually finished the original game. Lemme go do that.

Tetsuya Nomura Hints at More World Ends With You [Andriasang] (Thanks, Mike!)



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House M.D. - Critical Cases Walkthrough
(Facebook)

Welcome to the quick start guide for House M.D. Critical Cases, a new game from Ubisoft. Play as the newest member of Dr. House?s diagnostic team and help diagnose and treat the most difficult medical cases. This guide will help you familiarize yourself with the game world.



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http://www.gamezebo.com/games/house-md-critical-cases/walkthrough


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The Weekend Modder's Guide: Thief: Deadly Shadows

The Weekend Modder's Guide: Thief: Deadly Shadows screenshot

Thief: Deadly Shadows is the third game in the Thief series. You sneak around in the shadows to steal things, but did you know that this game also has zombies in it? Did you know that there are open-world areas with side-quests? Did you know that this game can be a major pain in the ass to play, but it's still really fun?

Stealth games these days tend to be fast-paced affairs like Batman: Arkham Asylum where you sneak around on ceilings and take out thugs while quickly disappearing afterward. Getting caught or even seen isn't always the end, and escape is usually an option. Thief requires a bit more patience. You'll have to watch guards to learn their patterns and strike at the most opportune moment. If you do reveal your presence to enemies, you might as well just reload the game instead of trying to escape.

Garrett, the deep-voiced protagonist, sneaks around in an effort to try and steal valuable artifacts while also uncovering a conspiracy. Light and sound determine whether Garratt can be detected by enemies. Hiding in darkness, moving slowly, extinguishing torches, learning guard patterns, and avoiding loud floor surfaces are all key to surviving and completing the missions.

This is truly a game of patience. I tried playing a couple of levels by just running towards my objective, and I met a cruel and fast death without fail every single time.

Another interesting aspect of this game is the lack of a mini-map. To figure out where to go, you'll have to look at the mission text and at a static map you have in your inventory, and then use a compass to find your way around. Not having a mini-map or a glowing orb telling you where to go makes players more aware of their surroundings and the environment, which helps immerse them in the game. It can also be a real pain for modern gamers who aren't used to figuring things out on their own.

Deadly Shadows isn't the easiest game for me to recommend, since a lot of the gameplay feels dated. If you are a fan of stealth games and you want to see how things used to be, however, you should definitely play it. I have a soft spot because I remember playing the demo over and over again when I was in school. If waiting a lot, moving slowly, and trying to figure out where you are by staring at a map and quest text don't turn you off, you really ought to check out Thief: Deadly Shadows.

Trivia:

  • Thief: Deadly Shadows uses the same engine as Deus Ex: Invisible War.
  • It wasn't called Thief III because it was the first Thief game on consoles.
  • Some of the paintings in the game are portraits of the developers.
  • Warren Spector, the founder of Ion Storm, also created Deus Ex and System Shock. He was an associate producer on Ultima VI and Wing Commander. These are all awesome games and, as such, he won a Lifetime Achievement award from the Game Developers Choice Awards. The last game he worked on was Epic Mickey.

Time: One hour
Difficulty:
Moderate
What you need: 
Thief: Deadly Shadows

1. Back up t3main.exe before you start, just in case things don't go according to plan. This way if you do make a mistake, you won't have to reinstall the whole game to fix it. You'll find it in Thief's system folder.

2. Download and extract the Thief 3 tweakers into your Thief 3/system/ folder. Run t3_widescreen.exe. Select any of the current resolutions to change it to match your monitor's native resolution. I picked 1280x1024 and changed it to 1920x1080. Run the crash fixer too, then press q to quit once you're done. Run T3FovPatch.exe and select your monitor's aspect ratio.

3. Install t3teak-1.2.exe into your Thief 3 folder. Run it and turn off opening movies, remove the background fog, and remove purple lighting. This will make the game start quicker, and it will remove the dated-looking purple crap that is all over the place. Click Save and then Exit.

4. Download this texture pack. Run the installer and select "NPCs," "Menu and Gameplay Specific," and "Environment." "Garret faces" and "Garret" have multiple choices that aren't compatible with each other, so you'll have to pick which ones you like. I went with "Large scar," "Equipment and weapons," and "Bare arms."

Good luck, and save often!

Photo Photo Photo Photo Photo Photo Photo



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Waveform introduces weekly leaderboard challenges

by: Travis Huinker
NEWS - Eden Industries has sent word that recently released Waveform has just been updated with the addition of weekly leaderboard challenges. Each of the weekly challenges will begin on Monday and will be gone forever once Sunday arrives. For this week's challenge, players have to complete a deep space mission at the sun and compete against other scores from the Steam community.

As an incentive for reaching the top of the Steam leaderboards, the lucky few gamers at the top will receive other indie games that are sold on Steam. This week's challenge will award the top 5 gamers with a free copy of Atom Zombie Smasher. Check out the Eden Industries website for further details on the Waveform weekly challenges.

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http://www.gamingnexus.com/FullNews/Waveform-introduces-weekly-leaderboard-challe
nges/Item26284.aspx


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