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Lead and Gold: Gangs of the Wild West Video Game
Pre-order & Beta start today!

Paradox Interactive today announced the release date for the highly anticipated third-person...

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God of War III breaks bones

God of War III breaks bones screenshot

I know what you're thinking. No sh*t, Sherlock. God of War III is a really violent game, lots of bones get broken in it. I would agree. A post about God of War III being violent would be kind of idiotic at this point, but I'm not talking about fake bones, I'm talking about real ones. Some guy was playing GoW III so hardcore that he broke two fingers.

A doctor/reader over at Gizmodo sent in a radiograph showing off the broken hand and its two fractures. He also informed them that the patient came in after getting "so caught up in playing God of War III that he rolled over his hand with his knee and broke two fingers."

I've been sitting here for ten minutes trying to visualize how this even happened, but cannot think of a way where I would be holding a controller while playing a game and still be able to roll over my hand with my knee. I can only conclude that this man plays videogames in a very awkward position and must be some sort of contortionist. However he did it it doesn't look like he'll be beating the game any time soon.

God of War Smites Human Hand (X-Ray) [Gizmodo]



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Human Torch to Play Captain America

Rumors are buzzing around suggesting that an actor has been chosen to play Captain America, one who will be fairly familiar to Marvel movie fans.

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Weekend Destructainment: Real life Heavy Rain

Weekend Destructainment: Real life Heavy Rain screenshot

[Weekend Destructainment is a collection of funny videos brought together from all across the Internet to bring you entertainment on these slow and boring weekends.]

The next Tiger Woods game is going to be awesome! The golf club mechanics look like they'll be vastly improved too. Great job, EA!

Weekend D continues after the break with a Mario/Dante's mash-up. Then watch as porn stars play some Dungeons & Dragons. Next, it's a Super Mario Land rock cover by Dtoider P4KO. After that is a new ad for Monster Hunter Tri.

Then a couple of guys fail "Epona's Song" on Norway's Got Talent. Next, it's Heavy Rain in real life. Followed by a quick rap on Dr. Mario by 8bitDuane. The Destructainment ends with the latest episode of Critical Flaw.

The Dante's Inferno Super Bowl commercial gets mashed-up with Mario.


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Porn Stars playing Dungeons & Dragons. Spotted on The Escapist.



Super Mario Land rock cover by Dtoider P4KO.


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The Monster Hunter Tri ads from Capcom are pretty weird, awesome.


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A couple of guys on Norway's Got Talent tries to play "Epona's Song." They fail, miserably. Thanks, MrP!


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Heavy Rain in real life.


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A quick little rap on Dr. Mario by 8bitDuane. Thank, Filip!


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Critical Flaw episode 7: Oh my God, a fucking cake joke? In 2010? Seriously, Adam? Goddammit. I don't care that Portal 2 was announced. I wouldn't have posted this if I didn't love you so much. Everyone's going to hate it. You asshole.


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Scientists Work on Force Fields for Tanks

British military scientists are working on a new method of protecting military vehicles from rocket attacks, that relies on electro-magnetism rather than honking great pieces of armor.

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Vampireville Review

In most hidden object games, you're penalized for too much random clicking, but in Vampireville, failure to click like crazy will leave you dead in your tracks. It's just one of the ways that Vampireville tinkers with the typical hidden object game formula, but sadly the game's fresh attitude isn't enough to counter its lack of polish.



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Weekend Download

Step one: Push the box, solve the puzzle. Step two: Go into space, push the box, get your stuff. Step three: Build a machine, buy some weapons, pick up some money. STEP FOUR WIN!

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Lights on Sniper

Lights on Sniper is another shooting type hidden object game from 123bee. Find out all the bulbs which are hidden in the palace. Find them and click on it to illuminate and see the beauty of the palace.Play This Game

[[ This is a summary only. Visit EscapeGames24.com for game links, walkthroughs, comments, and more! ]]




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What classic IP should Sega resurrect

What classic IP should Sega resurrect? screenshot

Earlier this week, Sega's Mike Hayes showed a rare but welcome respect for the past, admitting that his company had not treated some of its classic franchises as well as it should have. The more recent Sonic games and the dismal disappointment that was Golden Axe stand as hefty testament to this sad truth.

However, if Sega really is serious about giving its IP a serious revitalization, one can't argue that there are still plenty of untapped classics that it could stand to bring back. Sega is bested only by Nintendo when it comes to the range and quality of its past glories, and for a company so keen on whoring out its past franchises, there are a surprising number of games that have been long forgotten, trotted out only on downloadable platforms or retro compilations. 

So, which classic IP should Sega resurrect? With so many to choose from, you can't just pick one! Read on for a few noteworthy suggestions, and feel free to add your own!

Streets of Rage:


Perhaps the most popular and well-known Sega game not yet remade, Streets of Rage was a must-have for any Genesis owner worth his cartridges. The first two games especially kicked vast amounts of arse, taking the classic sidescrolling beat 'em up formula but adding a police car that would drop a nuke on criminals at the touch of a button. A tactical nuke, just to deal with a few gangbangers and drug dealers. That is how you fight crime. Stupid Miranda rights.

With games like Castle Crashers, Muramasa and the upcoming Shank getting a lot of attention, the once-dead beat 'em up genre has seen something of a resurgence this generation. If you just add a lick of HD paint and maybe a bit more depth to the combat system, there is no reason why a new Streets of Rage couldn't hit the digital market with most of its core gameplay intact. The simplicity of a good old fashioned brawler never gets old, and there's no doubt that a new Streets of Rage could appeal to retroheads and newbies alike. 

Just don't bring back those jackass flame jugglers. Screw those guys.

Vectorman:


It's still amazing to me that Vectorman has become such an obscure videogame. When the original Vectorman was released, it didn't only generate praise from critics, it turned out to be a commercial success as well. In fact, Vectorman was so successful that they were going to make a movie. So, why is Vectorman one of Sega's most forgotten characters, doomed only to return as a bit player on Sega's many nostalgia compilations? It really makes no sense. 

The last we saw of this lovable green robot was the ill-fated Vectorman 3, a game that exists only in terrible E3 tech demo form. Once in development for the PS2, the game was essentially a third-person Halo rip-off. All the game's humor had been taken out, gameplay looked generic at best and confusing at worst, while Vectorman himself looked like a very poor man's Master Chief. 

However, that's not to say Vectorman wouldn't work as a third-person shooter. Add in some cartoon violence on the scale of Metal Arms: Glitch in the System, preserve the tongue-in-cheek humor and classic cartoon look of the character, and you could have a great little game. Vectorman could definitely come back in the current generation, provided that Sega doesn't try and reinvent the character as a "dark" and "gritty" space marine. 

Decap Attack:


Decap Attack is, easily, one of my favorite Genesis games of all time. Of all time, sir! In Japan, the game was known as Magical Hat no Buttobi Tabo! Daibōken, and it was based on the anime Magical Hat. Since the license for Magical Hat was not obtained for outside Japan, the game's characters, level designs and graphics were almost entirely changed. The game was now about a headless mummy called Chuck D. Head, and it was awesome. 

The game's quirky design and solid platforming helped make it one of the best Genesis games out there, and Chuck himself deserves to be better remembered than he is. The character could work wonderfully either as a traditional sidescroller or a 3D action/adventure game. His head-flinging shenanigans might also work really well on the Wii as well. Decap Attack has a ton of potential. Cel-shade Chuck's ass and bring him back!

Night Trap:


I don't care what anybody says. Stick that thing on the Wii and you'll have a game of the year contender on your hands!

Ristar:


If there was a more beautiful, bright and bizarre Genesis game, I don't want to know about it. Ristar is, perhaps, the very best Sega character that never went anywhere. It defies all logic that he never became a big mascot for the company. Maybe kids of the nineties just didn't think anthropomorphic clouds of space gas were particularly cool. Not as cool as blue hedgehogs, in any case. 

Ristar started life as a rabbit, and not a star. In fact, he was what Sonic was originally going to be. Sega were designing various mascots in a bid to counteract Nintendo's ever-popular Mario. One of those designs was a rabbit with ears that stretched out to pick up objects. The rabbit became a hedgehog and dropped the stretchy gimmick, but the idea of stretchy limbs was developed further as a game called Feel. The ears turned into arms and the rabbit had been transformed into a star (originally called Dexstar). After a few redesigns, the game eventually became Ristar

I've always loved the look of Ristar. The vibrant color scheme and unique, endearing main character should have been much more successful. The game sold enough to be considered relatively popular, but no more than that. The character of Ristar has barely been seen since, making only insignificant cameos in Shenmue in Segagaga, and enjoying a brief run in Sonic the Comic. I literally do not care how Sega brings Ristar back, but he deserves better than he's gotten!

Crazy Taxi:


I am actually convinced that this one will happen. Crazy Taxi has proven so popular in arcades and is regarded as such a classic that there is no way Sega will leave this one alone. Crazy Taxi was namechecked, along with Streets of Rage, by Mike Hayes in his recent CVG interview, which could indicate a level of current interest in the game. Since its arcade debut, it's enjoyed ports on the Dreamcast, PS2, GameCube, PC, GBA and PSP. This is a franchise Sega knows how to milk. 

The gameplay is so simple that it would require no changes. You pick people up and drive them to their destinations, trying not to laugh when the black lady inappropriately demands that you take her to KFC (this happens in the game and it is terrible). With a formula that easy, it's almost impossible to screw up. Almost

Beyond Oasis:


Beyond Oasis was one of the best Zelda clones ever made. It was a very clear effort to provide an alternative to Nintendo's classic adventure franchise, but it did enough different things to stand out on its own. It also looked terrific, both in terms of graphics (for the time) and art direction. 

It followed a typical top-down, dungeon-themed, action/adventure format, but main character Ali was helped along in his quest by various elemental spirits that could attack enemies and help him solve a variety of puzzles. It was really good fun, and while it lacked the inherent challenge of Zelda, it provided Genesis fans with a top notch adventure game to call their own. It enjoyed a Sega Saturn prequel, The Legend of Oasis, in 1996, but was never seen or heard from again, outside of a Virtual Console release and an appearance on Sonic's Ultimate Genesis Collection

Beyond Oasis is ripe for a reboot. Gamers still love a classic action/adventure game, and Sega has the means to provide it. Sure, it'll never rival The Legend of Zelda, but putting a Beyond Oasis game on the PS3 or Xbox 360, with gorgeous visuals and Zelda-esque gameplay is a surefire winner, at least in my book. We might not be able to get Hyrule in HD, but Sega could at least provide a near-perfect forgery and continue to do what Nintendon't. 

Comix Zone:


Everything about Comix Zone is fantastic. From its wonderfully bizarre premise to its killer graphics and utterly amazing soundtrack, this scrolling beat 'em up is a classic in every sense of the word. If only it wasn't so brutally difficult that you lose health even by punching barrels, something you need to do to progress through the game. Oh, and being able to get past the first three levels would be amazing, too!

Comix Zone was impregnably hard, but that didn't matter when we were kids because we were stupid. Also, because everything else in the game was so utterly mindblowing. The game was released late in the Genesis' lifespan, was a little on the short side, and the aforementioned difficulty held it back, but the game still managed to be a success, and is among the most beloved of Sega's 16-bit titles. 

I cannot imagine a single living sole who would object to a new Comix Zone. Unless they have seriously have something against people having fun. Maybe a turbo-misanthrope or something. Stick a brand new Comix Zone on XBLA or PSN, and I think Sega will have a hit for sure.

In fact, Sega, just do sequels for all of these games. By next week. Thanks!

Photo Photo Photo Photo Photo Photo Photo Photo



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We Rule Review

Social gaming has become something of a phenomenon over the past year, and yet the only platform where anyone can seem to get it right is Facebook. We Rule is looking to change all that. The latest title from the critically-acclaimed iPhone publisher ngmoco, We Rule places you in command of your own kingdom where you?ll manage farms, collect taxes, and visit neighbouring kingdoms controlled by your friends. But is the social experience really as engaging as its Facebook competition?



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