Haunted Halloween Escape is another point and click room escape game by TeraLumina. On a scary Halloween night, you're trapped in a frightening room. Can you escape this room of horrors and keep your wits about you? Find and use various items and solve puzzles in order to find a way out. Find the bats scattered around for a higher score. Game progress is automatically saved. Good luck and have
Read The Full Article:
http://feedproxy.google.com/~r/escapegames24/~3/SpzMYehZr8Y/haunted-halloween-esc
ape-walkthrough.html
Add to del.icio.us
Digg this
Post to Furl
Add to reddit
Add to myYahoo!
That's right folks, it was a year ago today that we debuted with our first ever episode of The Destructoid Show. I don't remember much about back then, but I do recall a strange man who wasn't Max hosting with me. I also remember there being talk of boners. I could be wrong, though.
Anyway, we're celebrating our anniversary by giving away tons of awesome sh*t. That's not all, though - oh, no. There's also NEWS! First up, it's been confirmed that Mass Effect 3 will have multiplayer, if there was still any doubt. The world map for Skyrim has been released, gameplay footage for Hitman: Absolution is coming tomorrow, and The Darkness II is unmistakably awesome. On top of all that, we've got your releases of the week for October 11th.
Before I forget, I want to thank each and every one of you who has ever watched our show (even if you didn't like it). The past year has been a crazy, insane ride and it wouldn't have been possible without your support and encouragement. You guys are awesome. <3
Add to del.icio.us
Digg this
Post to Furl
Add to reddit
Add to myYahoo!
Those waiting on Dead Island's first downloadable content, "Bloodbath Arena," can continue sitting patiently while the elevator music drifts onward indefinitely. The add-on is now looking at a mid-November release, according to the Facebook page for the game.
Similar to what was said earlier by Deep Silver about how improving the experience for current players was the immediate goal before putting out follow-up content, the announcement message reiterates Techland's objective to work on quality across all platforms.
As has been said by many people, I think that's a respectable way to go about it. Not like we won't have plenty to play on the build up to November, anyway.
First Dead Island DLC arriving mid-November [CVG]
Add to del.icio.us
Digg this
Post to Furl
Add to reddit
Add to myYahoo!
Recently, executive producer Brandon Laurino at CCP has spoke up about some of the design decisions behind the studio's upcoming first-person shooter MMO Dust 514.
He talked about developing Dust 514, with EVE Online as its backdrop:
"EVE Online is an incredibly deep MMO and, for better or worse, that comes with a typical perception that it is complicated...Part of the thinking behind Dust 514 is to address those preconceptions; we accept that there is a barrier to entry with something as deep as EVE Online and we wanted to make it more accessible, providing another portal and dimension into the EVE universe."
Brandon also mentioned that battles won't take place on a few large maps, but rather on entire planets. Major events that can occur in Dust 514 or in EVE Online will cause repercussions for the other. One example given by Brandon, the actions taken by EVE Online players can turn the tide of battle for Dust 514 players planet side.
CCP has even gone so far as to include its beta testing of Dust 514 as canon in EVE Online. Brandon states:
"...so the setting is that the first small group of players that get access to the Private Trials will be the first trial of this new mercenary technology in the context of EVE Online. Just as you’re helping to test the game in the real world, in the EVE world you’re taking part in war games organized to test this new mercenary technology."
Beta testing is an essential part for developing any game and developers are now offering little incentives for helping them, but most beta testing can feel very unfulfilling. But with "Private Trails," CCP is giving EVE Online players a chance to really be a part of the history of EVE and that might just be worth more bragging rights then a little badge next to your characters name.
I am very interested in seeing what CCP will do with this new gigantic universe that they have built and what new forms of gameplay can emerge from it.
Dust 514 the "biggest multiplayer FPS" [EuroGamer -- Thanks de5gravity!]
Add to del.icio.us
Digg this
Post to Furl
Add to reddit
Add to myYahoo!
Haunted Halloween Escape is a point and click type escape the room game developed by TeraLumina.
On a scary Halloween night, you're trapped in a frightening room. Can you escape this room of horrors and keep your wits about you. This is a point and click room escape game. Find and use various items and solve puzzles in order to find a way out. Find the bats scattered around for a higher score. Have fun! Game progress is automatically saved.
Play This Game
Haunted Halloween Escape Walkthrough
Read The Full Article:
http://feedproxy.google.com/~r/gamesuy/~3/AbZIckceNt0/haunted-halloween-escape-wa
lkthrough.html
Add to del.icio.us
Digg this
Post to Furl
Add to reddit
Add to myYahoo!
As if you needed further proof that people go mental over Apple's stuff, the company has proudly revealed that it sold over one million iPhone 4S units in just 24 hours, beating its previous record of 600,000 for the iPhone 4.
"We are blown away with the incredible customer response to iPhone 4S," said Apple's Phil Schiller. "The first day pre-orders for iPhone 4S have been the most for any new product that Apple has ever launched and we are thrilled that customers love iPhone 4S as much as we do."
Well ... good for them, I guess!
Apple Sells One Million iPhone 4Ses In 24 Hours [Gizmodo]
Add to del.icio.us
Digg this
Post to Furl
Add to reddit
Add to myYahoo!
You could read all the time management books in the world and all that knowledge and effort would simply be rendered null and void in the face of more Keflings action. Adding insult to injury, A World of Keflings will be getting 'It Came From Outer Space' DLC on Xbox Live Arcade, which will add an alien-themed kingdom to the game.
From the sounds of it we'll be getting an entirely new environment thanks with a new economy and new buildings that come with it, effectively costing you yet another 4-8 hours of your life. Bring it! There's no mention of a release date and price as yet, but the DLC will be released "in the coming weeks."
If you can't wait for that and already played Kingdoms of Keflings and A World of Keflings to death, you could always give Akimi Village on PSN a try -- it's basically the same thing by the same devs, just with a non-Keflings name.
Add to del.icio.us
Digg this
Post to Furl
Add to reddit
Add to myYahoo!
[Last week, I asked you to write anything you wanted about videogame antagonists. Our first promoted blog on our Villains Bloggers Wanted topic comes from 2plus2isjoe, who takes a more abstract approach and discusses multiplayer opponents as modern "villains". Want to see your own blog on the front page? Write a blog on the current topic: Integration. -- JRo]
He stands before you, momentarily. That unmentionable bastard with the flaming head, the lurid, gleaming carbine, whatever. I say “momentarily” because in the second you form the recognition and the subsequent tremulous assignation of fury, he’s already killed you. Cleanly, admirably, professionally. But of course you’re back again seconds later, determined to recognise the threat quicker this time, a stomp of the foot the audible assertion of your newly-resurrected resolution. But deep down you know it will happen again and again, for all eternity. Or at least the next twenty minutes or so. After that, he’ll either be on your side, redrawn as the shining paragon of the Kill/Death ratio or he’ll be gone, forgotten as quickly as he was reviled.
Villains are mercurial things these days.
Back when games (and gamers) were young, villains were well-drawn, visually and metaphorically. They were most often the cartoon bad guys of the title sequence, stealing your princess, enslaving the land or re-belonging all your base. They were simpler times – villains were both an obstacle and a goal, the “big boss” a harbinger of victory or frustration and a story to be told to other, less incredible schoolchildren. As much as this generation (or at least my generation) has grown up with the heroes of video games, we have grown up with the villains, and we enjoyed them just as much, if not more. I always played as Ganondorf in Super Smash Bros. – not because I thought he was specifically better than anyone else (although my childhood self would loudly proclaim so) but because he was an interesting villain, the kind of character you never got to play as ordinarily, but who became so much more alluring as a result. These are villains characterised by their villainy.
But one other facet characterised all of these villains – they were singular, alone in their position as big boss, goal and ultimate conquest. Every gamer was hunting the same man, woman, cyborg or sexualised metaphor. With the advent of truly global-scale online multiplayer, the parameters of the villain have shifted inexorably towards a more fluid depiction. Anyone can be your arch-enemy nowadays. This is most obviously prevalent in the current rash of first-person shooters, and for obvious reasons. When the same member of the opposing team kills you over and over for an entire match, it’s hard not to cast them as the villain, the mastermind of the opposition, skilfully manipulating their minions whilst carving out a particularly unwelcome vendetta against you personally. This self-inflicted psychological torture (as it most often manifests itself) is borne out by the very genre of game you choose to play – a first-person game presents itself as your eyes in another world, and if those are your eyes, then it’s that other person that’s so casually popping them with high-calibre rounds from his FUCKING CAMPER’S HIDEY-HOLE EVERY SINGLE TIME I SPAWN who must be the villain. Because you can’t be the villain, obviously.

This is vaguely terrifying, a feeling compounded by last week’s story of a man so possessed by the idea of an opponent’s villainy that he choked a 13 year-old, but also amazingly interesting - narratives are being drawn and redrawn thousands of times a day. The fact that games like Halo now include post-match information as to who you killed and were killed by most only deepens this idea. That information not only strengthens your resolve to do better in the next game, but does the same to someone else towards you, a never-ending cycle of enemy-assignment. We are all heroes and villains all of the time whilst we play these games, a huge web of mostly contradictory stories that are strengthened by statistics brought to us with a click of the Back button. At the risk of sounding like one of the tinfoil-hat collective, watch your backs. The next villain of the piece could be anywhere at any time. It's probably you. You bastard.
Add to del.icio.us
Digg this
Post to Furl
Add to reddit
Add to myYahoo!
My friends over at OverClocked Remix have launched their latest project, Super Dodge Ball: Around the World.
Around the World is the 28th album published by the game music community. It arranges music from Super Dodge Ball, released in 1987 for the NES. It features 19 tracks from 25 artists from the community. You can pull down the music and track notes here, and you'll find some great project art here. I'm a big fan of the Dodge Boobs work.
They say that this album was made to honor the vast cultural roots and diversity of the game's music, originally composed by Kazuo Sawa.
This reminds me of a similar project created by my friends and I, called No Balls, No Glory.
Nice work, OCR.
Add to del.icio.us
Digg this
Post to Furl
Add to reddit
Add to myYahoo!
A new bug has reared its ugly head in Gears of War 3, and it's causing some severe problems for fans of the cover-shooter. The issue's cause is currently unknown, but it's causing consoles to lock up and preventing affected players from joining any game mode.
Epic Games has been collecting data from players on its official forum, hoping to resolve the issue as quickly as possible. It's asking users to fill out a questionnaire, in hopes of nailing down the problem swiftly.
This is a pretty brutal flaw and it's caused a number of gamers considerable distress. Hopefully Epic can pinpoint the root cause soon and get a patch out, because this game was looking set to break the series' reputation for glitches.
[Thanks to all who sent this in]
Add to del.icio.us
Digg this
Post to Furl
Add to reddit
Add to myYahoo!
Powered by blogdig.net