hitcounter
This site is an rss/xml news reader containing our favorite feeds. All articles are the copyrighted material of the blogs that wrote them.

The Flamethrower That Fits In Your Pocket

"Is that a flamethrower in your pocket or are you just pleased to see me?" It's a flamethrower, actually.

View Article



Read The Full Article:
http://www.escapistmagazine.com/news/view/114157-The-Flamethrower-That-Fits-In-Yo
ur-Pocket?utm_source=rss&utm_medium=rss&utm_campaign=news


Add to del.icio.us   Digg this   Post to Furl   Add to reddit   Add to myYahoo!

The DTOID Show: Let's Get Drunk In Skyrim

The DTOID Show: Let's Get Drunk In Skyrim screenshot


video details and more

Hey guys! Here's another thing I did with Skyrim last night. This particular adventure involved getting blackout drunk in The Bannered Mare tavern.

Now, I don't know what constitutes spoilers, but this MIGHT CONTAIN SPOILERS. Truth be told, it's a five minute video of me starting a sidequest, making some stupid jokes, and then not finishing it.

(I know some hardcore Elder Scrolls fans consider a screenshot of a horse to be a spoiler, but they also consider me their sworn enemy because I haven't performed a bloodletting ceremony of my firstborn to honor Todd Howard's greatness.)



Read The Full Article:


Add to del.icio.us   Digg this   Post to Furl   Add to reddit   Add to myYahoo!

Black Friday: Newer releases on sale for $28 at
Walmart

Black Friday: Newer releases on sale for $28 at Walmart screenshot

Well, here we are two weeks away from Black Friday itself. Pretty soon every retailer in existence will once again be vying for your post-Turkey Day attention with unheard of prices on pretty much everything. Walmart has gotten the ball rolling by already putting its Black Friday ad online. The deals start at 10:00pm on Thursday November 24th and go all day through Friday, Nov. 25th.

Walmart usually has some of the better deals in its gaming section and this year already appears to be no different. For $28 each, you can nab Batman: Arkham City, Battlefield 3, Gears of War 3, and Forza Motorsport 4. They're also selling the Golden WiiMote Skyward Sword bundle for $60, saving you $10.

Walmart is also pulling out all the stops in the console department. $99 gets you a limited-edition blue Wii, whereas $199 covers a 4 GB Xbox 360 Kinect Bundle with Kinect Adventures, including a $50 gift card, or a 160 GB PlayStation 3 bundled with Ratchet & Clank: All 4 One and LittleBigPlanet 2. Yeah, it's going to take a lot to top a list like that.

Photo



Read The Full Article:


Add to del.icio.us   Digg this   Post to Furl   Add to reddit   Add to myYahoo!

Movember at The Escapist: Week Two

The news team fights prostate cancer with mustaches, superpowers, and silly hats.

View Article



Read The Full Article:
http://www.escapistmagazine.com/news/view/114156-Movember-at-The-Escapist-Week-Tw
o?utm_source=rss&utm_medium=rss&utm_campaign=news


Add to del.icio.us   Digg this   Post to Furl   Add to reddit   Add to myYahoo!

Server Screw Up Kills MMO

Japanese MMORPG M2 has been shut down after the game was accidentally deleted during server maintenance.

View Article



Read The Full Article:
http://www.escapistmagazine.com/news/view/114155-Server-Screw-Up-Kills-MMO?utm_so
urce=rss&utm_medium=rss&utm_campaign=news


Add to del.icio.us   Digg this   Post to Furl   Add to reddit   Add to myYahoo!

The DTOID Show: Jak & Dax in HD, No DRM For Ezio

The DTOID Show: Jak & Dax in HD, No DRM For Ezio screenshot


video details and more

Hey gang! Here's The Destructoid Show's daily (?) newsflash. Not much in the way of news, because uh, Skyrim, duh, but here's what we've got:

Jak and Daxter is coming to PS3 in HD. We don't know when, that's just what they said. Dead Island got a new patch, Ubisoft isn't putting their stupid DRM in Assassin's Creed Revelations, and the Final Fantasy XIII-2 special edition actually looks really neat. Also, these Dragon's Dogma screenshots are Dragon's Dogsh*t. Sorry, Capcom, but gimme a break. No dragons? GTFO.



Read The Full Article:


Add to del.icio.us   Digg this   Post to Furl   Add to reddit   Add to myYahoo!

THQ details the Saints Row Season Pass

THQ details the Saints Row Season Pass screenshot

With plenty of downloadable content for Saints Row: The Third planned, it seems only natural that THQ and Volition would come out with a season pass. The Saints Row Season Pass ($19.99) gets you three mission packs and the Nyte Blayde pack.

By paying up front, you save around 15 percent versus the cost of buying the aforementioned add-ons individually. This is not a bad system for those who feel confident the DLC itself will be meaningful. It could, however, get out of hand if companies use it irresponsibly and consumers don't put up much of a fight.

  • Genkibowl VII (Scheduled to be available January 2012)
    The Wide World of Genki takes over Steelport for a sporting tradition totally and utterly unlike any other.
  • Gangstas in Space (Scheduled to be available Winter 2012)
    The Saints go intergalactic in this science-fiction misadventure.
  • The Trouble With Clones (Scheduled to be available Spring 2012)
    Copy-cat killing at its finest.

Nyte Blayde DLC Pack

  • The Nyte Blayde Mobile
    Travel Steelport in style with Nyte Blayde’s blood-red, vampire-hunting sports car.
  • Altar Boy Outfit
    Innocence may be lost, but at least you still have the outfit.
  • Bloody Canoness Outfit
    Join the Order, slay your mortal enemies, show some leg.
  • Bloody Canoness Bike
    Vampires can fly, but so will you in this two-wheeled turbo-charged motorcycle of salvation.


Read The Full Article:


Add to del.icio.us   Digg this   Post to Furl   Add to reddit   Add to myYahoo!

Review: Rayman Origins

Review: Rayman Origins screenshot

So, here's a funny story about my experience reviewing Rayman Origins. Sometimes when we receive a game for review, it's not exactly the final code, but a build intended to run on a version of the console hardware which isn't the standard one sitting in your home. This can occasionally cause some hiccups in the process, as last minute bugs might need to be worked out or some otherwise completely unexpected (and likely non-standard) issue crops up that the consumer who buys the game on launch day will never experience.

In this case, I had played through approximately 40% of Rayman Origins when I went back to the console and fired it up for the second time, only to discover that my save data had been corrupted. All of my progress was completely gone. As a reviewer, I realize that this situation is not going to happen to players who buy the game and have to keep that in mind in my assessment, but it can be frustrating from the perspective of working to accomplish the goal of writing the review.

Except, with Rayman Origins, it wasn't. I did not care one tiny bit that I would have to play through this entire game again.


Rayman Origins (PS3, Xbox 360 [reviewed], Wii)
Developer: Ubisoft Montpellier
Publisher: Ubisoft
Released: November 15, 2011
MSRP: $59.99 

The very first thing you will notice upon firing up Origins is its stunning presentation. The opening cutscene does more than merely set the stage for the loose and light story, which sees Rayman and friends saving the Glade of Dreams from encroaching nightmares. It also sets a tone for the entire experience, cleverly demonstrating the elements of rhythm which touch all aspects of the game. Everything from the crisp/vibrant graphics to the upbeat/complex music merges together to create a complete experience that's better than the sum of its individual parts.

Nowhere is this rhythm more apparent than in the expert stage design. The goal of the game is to free Electoons, little pink balls with fabulous ponytails whose power allows Rayman greater access to the worlds connected to the Glade of Dreams. Every stage allows the opportunity to free multiple Electoons through achieving goals including stage completion, collecting certain amounts of musical (and sleepy) "Lums" during stages and by finding hidden Electoons in secret areas.

Where the rhythmic aspect comes into focus is in the arrangement of these objects within the levels. It's one thing to simply walk through a stage. That will award you with one Electoon at the end. But to collect them all, you'll have to find the stage's specific rhythm and fit yourself into it. Touching certain plants and platforms in a stage will cause Lums to pop out in your path and give hints to how to achieve the proper tempo and direction to follow. Feeding into this design flow are valuable "King Lums" which double the value of all other Lums you collect for a short period of time, vital to achieving the high quantities necessary to free Electoons when the stage is finished.

The beat may be faster or slower from one stage to the next but it's always present and finding it will allow you to fly through a level satisfyingly while still achieving a level of thoroughness in terms of collecting, if not on your first run through, usually by the second. It's the kind of pace-based platforming fans of titles such as Donkey Kong Country know all too well, but it also features some of the most gradual difficulty progression I've ever seen for a game which starts out so simple and ends so challenging.

This is because, for the first half of the game, you're still unlocking new moves. At the start, Rayman can't even attack until part of the way through the first stage, limited to running and jumping. By the time you're ready to face the game's larger challenges, you'll have become skilled in abilities that include gliding, wall-running and -- for better or worse -- swimming through levels built around easing you into the complexities of using them with the proper timing to traverse quickly and fluidly to the end.

That swimming is a bit of a sticking point. Rayman does feature a "water level," dedicating around fifteen percent of the game's stages to a world centered around swimming. While never specifically bad, they feel a bit sluggish because you're incapable of moving quickly through water (holding the run button helps but still feels slow) and it drags down the pacing a touch. That said, Ubisoft Montpellier does use that slowness to its advantage frequently, ratcheting up the tension in some of these swimming stages through some rather tightly timed sequences that keep the pressure on.

For all its bright color and charm, Origins gets to be a pretty tough game. Thankfully, while the series has gone back to its roots in terms of design, it's adopted modern conventions as well. There are no "lives" to worry about and death merely returns you to a checkpoint which is rarely more than a few seconds back from where you bit it. But at best you'll only ever be able to take one hit from an enemy or an environment and live, owing to a heart power-up collected in stages which takes that hit for you, so there's still a sensitivity towards old-school design without alienating the player.

There is another way of giving yourself a defense against the nightmares plaguing the Glade and all it takes is a friend or three. Rayman Origins features drop-in/drop-out cooperative play for up to four players at a time and as long as one of you stays alive to free injured players from bubbles in which they become trapped when hit, progress through a level remains possible. This is, of course, assuming you don't want to lord your superior ability to collect Lums over your pals and knock them into obstacles and enemies with friendly fire (accidental or otherwise) attacks. Playing with multiple people at the same time can make the game fairly chaotic, mitigating almost all of the advantages of having those players to fall back on to achieve completion, but making the game fun in an entirely different way as you smack (and smack talk) your way through.

In addition to the platforming stages, which comprise the vast bulk of the game, most of the game's worlds are concluded with a side-scrolling, shoot-em-up stage where you ride a flying mosquito. They serve a dual purpose for transitioning out of one world and into the next, while at the same time make for a delightful change-up from the rest of the game without feeling out of place. They also feature what is in this reviewer's mind some of the most enjoyable music in the game. There isn't a lot of music in videogames which features the kazoo (probably for good reason) but the light tone and vibrant energy of the game is all the better for it here.

Even after you've completed the objectives necessary to finish the story, there are still considerable challenges for you to tackle. Revisiting stages allows you to attempt speed run goals and each world features a forced scrolling stage, unlocked only after you've attained sufficient Electoons, which in turn opens up the secret, "Night of the Livid Dead" world. This area of the game will test your mettle like nothing else you've seen, accomplishable only through exacting jumps, constant motion and full exploitation of enemies and environmental objects.

I adored my experience playing Rayman Origins and I'm certain that anybody with a love for 2D platform games will feel the same. It stands tall in the field as being one of the best of its kind in this console generation and supplies ample hope that there's not only plenty of life still in that genre, but in Rayman as a franchise.



Read The Full Article:


Add to del.icio.us   Digg this   Post to Furl   Add to reddit   Add to myYahoo!

EverQuest II changing free-to-play in December,
expansion

EverQuest II changing free-to-play in December, expansion screenshot

Hot on the heels of its 7th anniversary, EverQuest II has announced that it will be making changes to the way it handles free-to-play this December.

According to producer Dave "SmokeJumper" Georgeson, "We believe the key to meeting your expectations is to provide more flexibility and to deliver what you want when you want it, whether it's basic game content, full subscription access to the game, or something in-between."

Georgeson goes on to explain that the subscription model will be changing in a few significant ways. "Bronze" membership will be called "Free," "Silver" memberships will be 500 Station Cash lower, and the "Platinum" memberships will be phased out. On top of the dangers of Norrath that new "Free" and "Silver" members will face, they'll also have to deal with the limitations placed on their accounts, such as restrictions on character class, race and on how much Coin they may carry.

Sony Online Entertainment has also detailed the features in the next expansion Age of Discovery, releasing in December as well.

  • The Dungeon Maker will allow players to construct their own fiendish labyrinth of terror, and then test their metal against the traps and monsters of their own design.
  • The Beastlord class makes a return, allowing players to seek out and train creatures as their warder pet.
  • Having a hard time in that one dungeon and need some extra steel at your side? Well, if you've got the coin, then friendly Norrath Mercenaries are more then obliging to help.
  • Reforging will give player the chance to tweak their items stats and even add interesting particle effects.
  • Got a good tradeskill under your belt? Then why not pay it forward by taking on an apprentice who can research new item recipes as well as XP.
  • Alternative Advancement limit has also been increased to 300.

Photo Photo Photo



Read The Full Article:


Add to del.icio.us   Digg this   Post to Furl   Add to reddit   Add to myYahoo!

Aqua Dudes

Aqua Dudes is another addicting and challenging physics based puzzle game online at Gameso. Drop the aqua dudes so that they all end up happy with there place in the water. Some link to snorkel and others like to float. Use the objects in the level to get all the Aqua Dudes in the right spot! Good luck and have fun!Play Aqua Dudes

Read The Full Article:
http://feedproxy.google.com/~r/escapegames24/~3/GERNpOhdPg4/aqua-dudes-walkthroug
h.html


Add to del.icio.us   Digg this   Post to Furl   Add to reddit   Add to myYahoo!
Website designed by Bartosz Brzezinski
Powered by blogdig.net