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E3: 30 minutes to give all of my love to E3 2011

E3: 30 minutes to give all of my love to E3 2011 screenshot


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Last year, my video producer Andy and I made video about trying to make the most of the last 45 minutes of E3. We didn't plan on doing another video like that this year. The pressure of trying to replicate the spontaneous nature of the original video just ruined the fun of it. 

Then, before we knew it, there was only a half an hour before E3 was over, and I realized that once again, there was so much stuff that I didn't get a chance to see, and people that I didn't get to say goodbye to. Forcing spontataity wasn't an issue, as I was genuinely desperate to take one last hard, loving look at E3. With that idea in mind, Andy and I show floor running, video camera and microphone in hand.

Thanks to Charles "voice of Mario" Martinet, everyone's favorite Nintendo representative Shannon, the guys at Mega 64, Samus Aran, She-Joker, Tara Long, Hamza Aziz, Max Scoville, Sherri Macale, that cow guy, the staff of Square-Enix, and all of the other people who knowingly (or unknowingly) contributed to this video. 

Electronic Entertainment Expo 2011 -- I miss you already. 



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Dungeon Siege III demo news

by: Nathaniel Cohen
NEWS - It looks like the PC and PSN have finally caught up with the Xbox 360 by releasing the demo to Square Enix's RPG, Dungeon Siege III (it's been out on Xbox Live for about two weeks).  Download it now and start the monster killing before Dungeon Siege III comes out on June 17th.

Other Dungeon Siege III news on GN: 
Free Comic
Digital Program
Reinhart Manx


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http://www.gamingnexus.com/FullNews/Dungeon-Siege-III-demo-news/Item23128.aspx


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New Cave Story 3DS screens to get excited about

New Cave Story 3DS screens to get excited about screenshot

With E3 officially over, now is the time to get back to being excited over the games that are actually coming out in the near future.

One of these games is Cave Story 3D. Releasing for the Nintendo 3DS on August 9th (only two more months!), the game will be a direct remake of the unbelievably classic original Cave Story, only this time redesigned with fancy 3D graphics!

True, the original sprites are much moire charming, but there is something about this colorful new polygon look that still gets me excited. But maybe it's just the fact that it's Cave Story we are talking about. They could remake the game with macaroni art and I would probably be just as enthused.

Check out the new screens in the gallery. What do you think?

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THQ Thought of Wii U Controller "18 Months Ago"

Nintendo's new console controller is pretty unique, but THQ apparently came up with the same design a while ago.

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http://www.escapistmagazine.com/news/view/110970-THQ-Thought-of-Wii-U-Controller-
18-Months-Ago


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E3 2011: Microsoft The New, New Xbox Experience

Microsoft have unveiled the brand new dashboard experience, incorporating the Kinect into the dashboard. The device can be used to control entire dashboard using voice commands, motion — accessing games and music with the simplest of commands. In addition, new content will be added t0 the dashboard, including support for YouTube and Bing, both of [...]

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Allora and The Broken Portal

Allora and The Broken Portal is another addicting point and click adventure type downloadable hidden object games for your weekend fun from Download Games 24. A powerful wizard has been sucked into a portal and is lost! Only you can save him from a terrible fate in Allora and The Broken Portal! Approached by an Elf girl and a rodent friend, it is up to the eyes of a human to solve perplexing

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http://feedproxy.google.com/~r/escapegames24/~3/08GFZs72mME/allora-and-broken-por
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E3: Ridge Racer Unbounded: Crash and create
cities

E3: Ridge Racer Unbounded: Crash and create cities screenshot

I love the Ridge Racer franchise for its style and its fast, arcade-y racing action, but not much has been done with the core formula in awhile. A new game, Ridge Racer Unbounded, is out to add something new and unexpected to the mix: Destructible environments.

I got a behind closed doors look at Ridge Racer Unbounded this week at E3. I was glad to see that Developer BugBear Entertainment (FlatOut titles) has kept all the original style and approachability of the classic Namco racer, but seeing my first car-to-wall collision in a demo was a bit of a surprise. The Finnish studio obviously has love for the series, so it seems they're taking care to preserve the Ridge Racer feel and look, even with this radical addition. It's early, but I see what they're getting at, and I think it looks like a lot of fun.

Standard racing and drifting in races builds up a meter that can be used for the destruction of Shatter Bay, the game's new setting. Once charged up, you'll find a marker on some environment pieces. These marked pieces invite a collision, and the end result is usually a fantastic crash and a bit of a shortcut. I saw a section of the demo where a car that was supposed to take a sharp turn but decided to plow straight into a building instead. The car continued through the building and out the other side, with glass and metal sparkling in the sunlight and onto the ground. Sure, the car was a bit damaged, but the racer was placed ahead of the pack through this shortcut.

There's a lot more than just big, breakable set pieces in RRU. Walls, pillars and even other cars are awaiting your love taps, and they're all actively tracked with a robust physics engine that ensures that no two collisions are the same. BugBear says that these aren't pre-canned animations, which means that you won't grow bored of bashing and crashing. 

At the end of the presentation BugBear teased what looks to be an online component. A video showed the skyline of a new city with what looked to be an online screen name creation credit. Another followed. Then blocks of more cities were lined up as if to imply that they would all be connected. BugBear staff all but confirmed that players would be able to create their own cities to drive and crash through, and then share them online with other players. That could be quite fun.

I know what you're thinking: Split/Second meets Burnout meets Ridge Racer. Maybe. There seems to be a bit more going on here, though. It is a street racer with destruction, but BugBear is aiming a bit higher with a a bit of a storyline and what seems to be an online city building component. Oh, and style. This one title could both excite old Ridge Racer fans and invite new ones along for the ride. Ridge Racer Unbounded is one to keep an eye out for. 

Ridge Racer Unbounded is slated for release in 2012 for PS3, Xbox 360 and PC. 

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E3: Freaking out over Forza Motorsport 4 feature
list

E3: Freaking out over Forza Motorsport 4 feature list screenshot

This is silly. You show me this, you tell me that, and then you tell me it's coming in October. That's a dick thing to do, Turn 10. I really like you guys, but you just can't throw these shiny things up in my face and expect me to be patient.

This week at E3 I got to sit down and hear Turn 10's Dan Greenawalt barf out a constant stream of feature reveals and refinements for Forza 4 in a behind doors meetingEvery feature he listed had me nodding in agreement and approval in the beginning. As he continued on my nods got bigger and more approving. I'm sure they were obnoxious nods. Toward the end I felt like raising my hands up in the air and shaking them in praise like they do in a gospel church service. Oh lordy!

 

Keep in mind that the following isn't even a full feature list for Forza Motorsport 4. It's just the bit the decided to release at E3 to tease us. Game makers and their PR representation love to hold a lot of the good stuff and let it trickle out. I'm sure there's more good news coming. For now, this is more than good enough.

Autovista:

We've already told you a bit about Forza 4's gawking mode, Autovista. You'll be able to look at and in some of the loveliest cars ever created. I saw stunning recreations of vehicles that look closer to a car commercial than a videogame in this mode. It comes complete with Top Gear commentary. This mode is pure eye candy for lovers of vehicles. 

Kinect support:

We've already covered how Kinect was worked into Forza 4. The features are optional, but they're mostly useful and fun. Everything from head tracking to car gawking is supported by the motion sensor.

Career mode changes:

The career mode has changed a bit since Forza 3. The World Tour mode takes you across the world, not through a calendar. The game learns from cars you've chosen and events you're picking to give you more of the same choices. This means that you'll sort of pick your own path with your preferences. Difficulty and Ai are also tweaked according to your choices and performance.


Keep that Forza 3 save file:

Do you still have your save file from the last game? Good. Keep it. You'll get some really nice goodies in your garage as a gift. Forza 4 looks at your progress from the last game and gifts you extra vehicles for your hard work. It's possible to take on some of the early races with supercars. 

Events and AI:

There are more kinds of events to pick from. Autocross, multi-heat and drifting modes are in the mix, and you'll find that there will be varied numbers of cars in the races now. In the multi-heat races you'll find that one leg could be in the daytime and another set at night. Turn 10 wants to keep things fresh and exciting.

A new Track Day mode has you seeing how may cars you can pass. The game looks at your skill level and then determines how many cars you'll need to successfully pass to proceed. In a demonstration of this mode Turn 10's Dan Greenawalt showed off the game's fancy new AI. The AI-controlled driver passed in a very natural way, sometimes weaving, and other times more aggressively whipping. From what I saw I'm already a bit scared to race against this new AI.

Car Club:

Car Club lets you share driving tips, strategies, and more. What's better is that you can even share cars with your club. It's like borrowing a car without having to pay for one. 

Rivals Mode:

Rivals Mode lets you race...a computer. It's cool, as you're really racing the races of other gamers. You can pick from other pre-recorded races and try to beat their times. If you do, the'll receive notification that you topped their times. Racers will be matched by the server. A nice bonus is that your races in Rivals Mode count toward career mode progress.

 

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Chloe's Dream Resort

Fix up the Dream Land Resorts and scare away the monsters that are terrifying the customers in Chloe's Dream Resort! Reopen a ski lodge, a beach hotel, and even a grand casino in this exciting Time Management game. Help your customers ski, surf, dance, and even learn magic tricks. Save the Dream Land Resorts and turn a tidy profit in Chloe's Dream Resort!


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http://www.fenomen-games.com/chloes-dream-resort.htm


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Gearbox: Duke Nukem is "Not a Chris Brown Kind of
Character"

According to the man in charge of Gearbox Software, Duke Nukem is more like Hugh Hefner than Chris Brown when it comes to his attitude towards women.

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http://www.escapistmagazine.com/news/view/110967-Gearbox-Duke-Nukem-is-Not-a-Chri
s-Brown-Kind-of-Character


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