Sony Online Entertainment LLC (SOE) and The Jace Hall Show are pleased to announce the creation of the epic documentary based on the monumental entertainment property, EverQuest. EverCracked! The Phenomenon of EverQuest chronicles the trials and tribulations leading to the development, launch and success of the hit massively multiplayer online game which celebrated its tenth anniversary in March 2009. The full-length film will debut at the 2009 Fan Faire in Las Vegas, NV on June 26. The film?s trailer is available for download online at: www.soepress.com.
?When we began mapping out ideas for EverQuest, we never anticipated it would endure to create such a powerful cultural impact over the next decade and beyond,? said John Smedley, president of Sony Online Entertainment. ?As part of the continued 10th anniversary celebration, this film does a fantastic job at revealing the story behind the game and how the team created a franchise that forever changed the landscape of online entertainment.?
EverCracked! celebrates EverQuest?s legacy by taking a look at the past, present and future of the franchise. The film, hosted by veteran video game developer and personality Jace Hall, includes never-before-seen footage and interviews with industry moguls and longtime players. EverCracked! details the events, products, personalities and art that graced the world of Norrath over the years, with many tongue-in-cheek moments that befit EverQuest?s own sense of fun and humor.
?EverQuest was such an influential title; many people don?t realize just how daunting of a task it was to create,? said Jace Hall, President of HD Films. ?With this documentary we were able to tell the epic story of the game and the people behind it while incorporating the light-hearted signature of the Jace Hall Show.?
In addition to the film?s premier screening, SOE will host numerous EverQuest 10th Anniversary activities throughout Fan Faire in Las Vegas, NV from June 25-28. Online registration is open now. Please visit http://www.soefanfaire.com for more information.
To download the trailer visit http://www.soepress.com.ca-pub-5833246175841206
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Namco Bandai Games Europe today exclusively announced Go Go Cosmo Cops! for Nintendo DS. A brand new action title loaded with platforming mayhem and original gameplay, Go Go Cosmo Cops! heads to Europe and the PAL regions this September 2009.
Go Go Cosmo Cops! invites players to jump into the shoes of Leo and Jenny as they touch, flip and get rowdy in a battle against the resource-sucking Babools to save the earth. Just landed from outer-space, the Babools are threatening the Earth?s status quo by absorbing all its natural resources to build their giant towers. Using the ?Accro Bracelet? to give Leo and Jenny incredible super-powers, your job is to reach the top and take down the evil Babools by any means necessary.
For an original experience, flip your DS 90 degrees and scale the full available height of the screens. The simple controls will have the Cosmo Cops hanging, jumping and throwing wires in no time as they use the innovative gameplay mechanics to scale the heights of the more than 50 unique themed levels, each one bursting with colour and chaos. Boss battles and ferocious special attacks take the action to frenzied heights as Leo and Jenny battle Babools to save the day!
Using all the functionalities of the DS, Go Go Cosmo Cops! lets players go through the entire game using only the stylus if they wish. Alongside the single player adventure, the Versus multiplayer mode supports up to 4 players in downloadable play for maximum Galaxy Police fun with family and friends. For even more gameplay variety, additional game modes include two Time Attack modes and two in which the player controls alien police officers, each with different skills which the player must use strategically to gain the upper hand.
Developed by renowned Japanese studio Noise, Go Go Cosmo Cops! is scheduled for release in Europe and the PAL regions this coming September 2009 exclusively for DS.ca-pub-5833246175841206
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Wicked Interactive Ltd.(www.wickedinteractiveltd.com), a leading North American video game publisher, today announced the upcoming release of ACE Online Episode 3.2, a patch to the current Episode 3 -War of Pandea, that offers all new content including a new Nation War System, a revamped game interface, new maps, an all-new slot machine and new cash shops items. The game can be downloaded at http://ace.subagames.com/download.aspx.
"We are excited to launch this new update for ACE Online," said Garvin Yeung, CEO of Wicked Interactive LTD. "Episode 3.2 offers several updates throughout many different areas of the game and we think players will be thrilled with the new content."
Nation War System Updated
The mothership war system has been completely revamped. No longer will motherships be summoned based on nation points, instead they will be scheduled at a specific times decided by the nation leaders. In addition, Outpost Wars occur more frequently and are now activated concurrently of each other. Also, rewards earned within the war system are now totally performance-based. The better a player performs in combat, the better their reward.
Revamped Interface and New Maps
The game interface has been streamlined in many areas making it more efficient. In addition, two new maps have been added to the game, Coronado and Castle Corona. The Outpost Castle Corona and its battle map Coronado have been added to the middle of the Pandea map chain, specifically at the map, Sunshine Born.
All-New Slot Machine and Expanded Cash Item Shop A slot machine has been added to the game to provide more prizes to players. Players simply purchase tokens and insert them into the slot machine to win various prizes. Some of these prizes include new Gear armor, S-type recovery kits, and even some cash shop items. In addition, the ACE Online Cash Shop has been expanded to include the sale of buff items that remain on a player's character for an extended period of time and will stay active until it's time expires. The cash shop has also been expanded to accommodate the slot machine and all related items.
ACE Online is part of the Suba Games library of free MMOs.
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by: John Yan
NEWS - After watching BioShock 2, I sat in on a demo of Mafia II. Mafia II is a third person sandbox action game that spans 10 years taking place between 1945 and early or mid 1950s. You take on the role of a new protagonist named Vito Scaletta as you follow his rise in organized crime. The game takes place in Empire City and consists of 10 square miles which is double of the first game. The city features 20 neighborhoods of varying types.
The demo was set in winter so you could see the remnants of a snow fall in the city. The snow affects driving as Vito was sliding around as he made turns on the road. It won’t be limited to a winter setting though as the game will span multiple seasons allowing for various weather effects.
While viewing Vito in combat, I saw that there’s a cover system that will let Vito stick to obstacles and out of harm’s way. Not all obstacles will be safe though as I also viewed pieces of columns being blasted off by gun fire. So even if you are hidden behind something, it might not be safe for long if taken enough gunfire. The action was pretty fast with a lot of bullets flying. I was told the enemy AI has been improved from the previous game and I saw the enemies flanking and using cover well.
As with most sandbox games, you can go through just the main mission or partake in side missions as well. The side missions will interject more fiction into the game so if you do complete them you’ll get a more complete story out of the game. Along with more of the back story, you’ll also pick up more items to use. I like that you do get more of the narrative if you decide to go that extra mile and choose to play the side missions.
Graphically, what I saw of Mafia II looked really nice. The Illusion Engine is an in house engine built specifically for Mafia II and it looked like it did a great job in providing a smooth open world sandbox experience with many small details creating a very immersive experience. It’s hard to describe it all In this short preview but the engine’s capabilities were shown off well with the demo. The 50s style cars looked clean and modeled very nicely while the characters moved realistically and the models were also well done. The city looked busy with very detailed textures on the various surfaces abound. As you progress through the years, the look of the city will change as well as the characters. You’ll see characters age provided they live long enough. Mafia II’s looks are clean and styled just like a 50’s gangster movie would look like.
Having skipped the first game, Mafia II does look like a lot of fun from what I saw. While the demo didn’t have a HUD system, I was told the final product would have things such as radar to help guide you while driving. The developers are going to offer the option of having a HUD-less display if you so desire though. All in all, Mafia II looks very solid and one that should please fans of sandbox games. Look for Mafia II early 2010 on Xbox 360, PS3, and PC.Comment
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by: Jake Wolfe
NEWS - In another Steam-related post... The new Darkest Hour mod for Red Orchestra is now available on Steam. The mod is free to download and install to all Red Orchestra players. Darkest Hour: Europe 1944-1945 finally brings the Americans into the game, and focuses on the beaches of Normandy, Operation Market-Garden, and the Battle of the Bulge.Comment
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