Bowser?s Inside Story is the third Mario & Luigi RPG game, and as a newcomer to the series, I wasn?t sure what to expect. I associate Mario with jumping on enemies, super mushrooms and saving the Mushroom Kingdom. Fortunately for purists, that?s all here and more.Bowser?s Inside Story is charmingly simple, witty and inventive, and [...]
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I don't typically find aquariums interesting enough to take a second look at. I mean, I like to party and all... just fish ain't my thing (certainly not in the Troy MCclure sense anyway). But if someone turns their aquarium in a battle from Halo? Yea, that's something I'm down for looking more into. I guess since it's already filled with water we missed the flood..... GET IT?????
Luckily this strange situation actually happened and there's a Flickr stream to prove it.
As seen on @Screamscape's twitter.
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Add to myYahoo!PikPok, the New Zealand based publishing and development group focused on the growing iPhone and...[[ This is a content summary only. Visit my website for full links, other content, and more! ]] [...]
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ick-rugby-video-game-for-iphone.html
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Add to myYahoo!Fed up of the same TV shows repeated week in week out? Reality TV getting stale? Think you can do a...[[ This is a content summary only. Visit my website for full links, other content, and more! ]] [...]
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sicians-score-mud-tv-video-game.html
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Add to myYahoo!The numbers are out there: over 40% of gamers are women, yet there has yet to be a game about and for those women. For the medium to grow, we need a girl riot.
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Add to myYahoo!When I was in kindergarten back at Apollo Elementary in the mid-1980s, my classmates and I learned the alphabet with The Letter People, a collection of twenty-six charismatic characters that represented each letter of the alphabet with inflatable figures, stories, and songs. For some reason I'm reminded of them after watching the latest installment of Once Upon A Pixel in which the Robot Masters from Capcom's Mega Man franchise teach the alphabet in the style of an old educational film...
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Dunno why the formatting is all screwed up with this week's rant (nor why, after almost half a year of doing these things, I'm still incapable of wrangling Final Cut Pro into submission), but it's about absurdly difficult games like Pathologic, The Void, and Demon's Souls, and the pros and cons of that sort of design.
I didn't mention this in the video, but I've never played a game that actually made me feel a true sense of desperation until I played The Void (with the possible exception of the corridor scene in MGS4, though that probably doesn't count).
On the one hand: great! How wonderful to feel a particular emotion so acutely, and have that emotion effected entirely through gameplay alone. On the other hand: for every one person who finishes The Void there are a thousand who will not, and the desperation itself didn't really allow me any degree of intentional freedom. You technically do a lot of "exploring" in The Void, technically, yet it never really feels like "true" exploring since you're only visiting new areas out of a ravenous hunger for more Color. Hard to admire the scenery when you're starving to death.
Really, though, this rant is more of a "hey what do you think" sort of thing, so feel free to leave comments below.
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Add to myYahoo!More Videos at IGN.com
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