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Turning back the clock with NBA 2K12

by: Sean Cahill
NEWS - Let's be realistic:  There is probably not going to be an NBA this year with the lockout set to last until the Mayan Calender ends.  That being said, you can certainly enjoy playing the upcoming non-season on NBA 2K12, now having fifteen legendary teams from the past, focusing on the greatest rivalries in the NBA.  It takes us back to the days of the 16-bit gaming era when we had titles such as Jordan vs. Bird and Lakers vs. Celtics and the 89 Playoffs.  Honestly, they just don't make game titles like they used to.  2K Games has promised these teams will be retrofitted to be exactly like the teams of the past, which is exactly what I want when I'm using Robert Parrish to swat away a Kareem Abdul-Jabbar skyhook.


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New screenshots for BloodRayne Betrayal!

by: Sean Cahill
NEWS - You know what makes things easy for just about everyone when it comes to wanting new information about games?  Screenshots.  Everyone loves looking at pictures of an upcoming title.  So, with that being said, here are some juicy new shots of the upcoming title BloodRayne Betrayal!



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http://www.gamingnexus.com/FullNews/New-screenshots-for-BloodRayne-Betrayal!/Item
23725.aspx


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Live Show: Island hoppin in Mega Man Legends 2 on
Backlog

Live Show: Island hoppin in Mega Man Legends 2 on Backlog screenshot

[Backlog is the ongoing quest to rid Conrad Zimmerman's collection of unfinished games. As voted on by the Destructoid community, Conrad plays each game from start to finish live on Destructoid's Twitch.tv channel every weeknight at 8pm Pacific]

We're still progressing through Mega Man Legends 2 but it's slow going. While I have become better about remembering to save the game on a frequent basis, I still have to perform just about every task twice as I make my way through the ruins. I'm clearing basically one major mission a night, which isn't exactly brisk.

I'm hoping I can pick up the pace a bit more tonight. I spent a little bit of time off-the-air earning some cash and buying a few upgrades that ought to keep me from dying. Come hang out with me and the chat goons as I play live on Backlog right now. Tune in at Destructoid's Twitch.tv channel!



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Interview: id President Todd Hollenshead Vents
His Rage!

Interview: id President Todd Hollenshead Vents His Rage! screenshot


video details and more

Last week, I got some hands-on time with the first three hours of id Software's new post-apocalyptic first-person shooter Rage. Afterwards, I got to interview Todd Hollenshead, id's president, who was kind enough to tell me a rather interesting little secret about Rage's rocket launcher. 

I gave my full impressions of the game on yesterday's episode of The Destructoid Show, and you can read Steven's full preview here.



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ICO novel based on the PS2 game coming August 16

ICO novel based on the PS2 game coming August 16 screenshot

Viz Media has announced that they will publish author Miyuki Miyabe's novel ICO: Castle in the Mist, on August 16th. The new book will be published by the company’s Haikasoru imprint and will carry an MSRP of $15.99. It is based on the beautiful PS2 game of the same name. As you know, that game is about to be released as a PS3 HD remaster. Miyabe says that she was inspired by the game’s atmosphere. She expands the story in her novel, says Viz.

A boy with horns, marked for death; A girl who sleeps in a cage of iron. The Castle of the Mist calls for its sacrifice: a horned child, born once a generation. When, on a single night in his thirteenth year, Ico's horns grow long and curved, he knows his time has come. But why does the Castle of the Mist demand this offering, and can the castle keep Ico's destiny from intertwining with that of the girl imprisoned within its walls?

I'm down for anything that expands on ICO's world. What about you?

Viz is taking pre-orders now. The book goes on sale on August 16.

Photo



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Dtoid to take on EA in Battlefield: Bad Company 2

Dtoid to take on EA in Battlefield: Bad Company 2 screenshot

Yup, you read that right. The Electronic Arts Origin team has called us out to a battle in Battlefield: Bad Company 2 on the PC! An assortment of Dtoid staff and community members will be fighting the giant games publisher next week on August 9 at 3:00PM PST and it will all be livestreamed for your viewing pleasure.

So what's it to you? Well Origin has offered us 20 codes for Battlefield 3 on Origin if we win to give out to dear readers. Full details of the tournament will be revealed over the weekend.

In the mean time, Origin will be giving out codes for Battlefield 3 to promote this match-up on their Twitter and Facebook so be sure to go follow and Like those pages. We'll also be giving out codes for Battlefield 3 through our Twitter, Facebook, the Dtoid Show, Mash Tactics and Saturday Morning Hangover shows.

The giveaway is starting right now in this post in fact! Just leave a comment below telling us what you're looking forward to in Battlefield 3. We'll pick two random commenters to give a code to sometime tomorrow.



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A pirate's life is a wonderful life with Kalpyso!

by: Sean Cahill
NEWS - Kalypso Media sent out an open invitation for those who wish to take to the high seas in Port Royale 3.  While most gamers don't really look at a title that falls under the genre of "economic simulation", Port Royale 3 has developed a very good following.  Slated for a Q2 release in 2012, new information continues to pour in about the game itself.  If you've ever wanted to enjoy the times of the 17th Century and wreak havoc on the high seas against the likes of most European countries, then this is going to be the title for you.


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http://www.gamingnexus.com/FullNews/A-pirates-life-is-a-wonderful-life-with-Kalpy
so!/Item23724.aspx


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Street Fighter X Tekken grudge match with Seth
Killian

Street Fighter X Tekken grudge match with Seth Killian screenshot

At E3 this year, Destructoid brought you a close look at Street Fighter X Tekken with the Destructoid vs Capcom tournament between Jonathan Holmes, Seth Killian, and myself. Though it was the first time that Jonathan had played the game, I actually had some practice playing throughout the convention. Therefore, I thought I actually had a shot to win that mini tournament.

Sadly, I didn't quite pull it off back then, and Seth walked away victorious. Fast forward to EVO this past weekend, where I had the opportunity to take him on in a grudge match after my scheduled interview. I'm sure Seth wasn't aware of how salty I was, nor how badly I wanted this win. Now that we are tied up, I'm ready to accept Seth's challenge to decide the ultimate winner of this feud. Bring it, Killian!



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Motion Control: Reveling in the joy of movement

Motion Control: Reveling in the joy of movement screenshot

[Today's promoted blog is from someone who should be a very familiar face by now: meteorscrap. Unlike a lot of you, he likes motion control, and he's going to tell you why! A community blog is promoted on our Bloggers Wanted topic every weekday, so if you want to see your own blog on the front page next week, write something about our current topic, eSports. -- JRo]

To say that motion controls have experienced a negative backlash from the self-labelled “hardcore” gamer demographic would be an understatement, to say the least. Ever since the debut of the Wii, the self-professed gamers have been decrying the concept of motion controls as the death-knell of gaming as a whole. They have shouted and screamed that the new people brought into the demographic would somehow soil the industry, and that the advent of this so-called “casual” gaming would destroy the games industry as we know it.

For a time, I'm ashamed to admit that I could count myself amongst them. Like a late 19th century peasant seeing an automobile for the first time, I viewed this new thing with a great amount of wary and outright mistrust. I didn't understand what was wrong with the controller I had, I didn't understand why I needed to get up and move my body to play a game taking place on a flat screen using polygons to convey the illusion of true movement.

It didn't help that at the dawn of this radical change in gameplay, the Nintendo Wii, forebear to most of the in-home motion controls, was debuting a year after the Xbox 360 launched and yet was doing so in disgusting, ugly standard-definition. The screenshots I saw on gaming websites at the time made Wii Sports look like a game that better belonged on the PS2 than a next-gen console.

The only reason I picked up a Nintendo Wii was because Twilight Princess, and only then because I didn't actually own a Gamecube: I figured if I was going to spend full-price on a game, I might as well pick up a console that wasn't already obsolete. Now, despite the fact the blasted thing looked like crap in screenshots and I couldn't wrap my head around the ludicrous popularity of the machine, at the time the Nintendo Wii was a bit of a hot commodity.

I knew people who had stood in line for hours to get one. Unlike them, I didn't have the fortitude or time to stand in the blistering cold to secure myself a console. Also unlike them, however, I had a bit of an in with the manager, so I just asked him to set aside a console and a copy of Twilight Princess and by early December I had both in my hands. To be honest, when I got the system I didn't even try out Wii Sports. Not until a friend came over and was curious.

She owned a copy of Twilight Princess for her Gamecube, and so she had zero interest in that. So, resigned to an evening of tedium, I put the game in. And to be honest, I was surprised right off the bat. The controls, especially for the time, felt fluid and responsive. Wii Sports bowling quickly became the game we settled on for the night, and I was shocked to find we'd played the game until the early hours of the morning, just bowling over and over again.

From that night on, I was a convert.

See, I quickly discovered two things about motion gaming:

First off, it's not nearly as fun without someone there with you. To be honest, half of the fun of the titles are that you get to sit there and laugh and joke around with someone. The titles are not Metal Gear, or Final Fantasy. Most motion control games which come to mind are shallow, but enjoyable titles which make up for with fun what they lack in depth. Now, there are people who'd decry this as a bad thing, but I prefer to think of this as an alternate way of enjoying a game instead of a mark of inferiority.

Second, it's far easier to convince someone who doesn't game to try a motion-controlled game than it is to hand them a controller. This was true even with the Wii: It was far easier to teach someone that they had to swing the Wiimote like a tennis racket or hold it while they punched to get things done that it was to tell them to use the left side of a strange-looking TV remote to control their character and to use the right side to perform certain actions. I've never convinced many girls to try Soul Calibur III or Halo, but getting them to try Wii Jenga or Wii Sports was a snap.

Now, I know that the "hardcore” are decrying this as a destruction of the medium we were raised on, the medium which has been such a large part of our upbringing, but I've gotta ask ... why? How is this harming the games industry at all? All of our fears that the games we like would be forgotten in a wave of casual titles has proven to be largely unfounded. On Nintendo Wii, we've still got great games like Super Mario Galaxy and its sequel, we've got Twilight Princess, we've got Smash Bros Brawl. Despite the fact Sony and Microsoft recently launched their own motion-control add-ons for PS3 and Xbox 360, we've got Resistance 3, Uncharted 3, Gears of War 3, and a bunch of other “hardcore” titles (most of which end in 3) coming up in 2011/2012 to satisfy our cravings for the so-called traditional games.

When did we gamers forget that the reason we play video games isn't because we want to validate some pathological urge to shoot someone in the face or beat them into the ground with an intricate 127-hit combo?

When did we forget that games like DDR and Guitar Hero excited us not just because they were challenging games, but because they offered us new ways of controlling those games that were exciting and fresh, invigorating the industry we hold so dear? When did we forget that light-gun games like Time Crisis or House of the Dead are also precursors to the motion-control market, just marketed differently?

When did we forget that games are about having fun, alone or with friends, and that the way we control the game has nothing to do with the amount of fun we can have with them? Have we grown so insecure about change that we have to cling to our dual-stick controllers with white-knuckled grips, fearful that we'll somehow lose our gamer-cred if we dare have fun in a way that doesn't involve them?

When did we forget that the reason our friends don't play with us is that they don't like controllers and not that they're too stupid to comprehend the idea of playing a game?

Call me a casual all you like. That doesn't change the fact that I'm currently replaying Bayonetta on the highest difficulty, just to see if I can. It won't change the fact that I'm getting a fight stick for my Xbox 360, just because I feel I need one to keep up. It won't alter my obsessive drive to get the most kills in a wager match, nor will it prevent me from speed-running Megaman 2 again just because I can.

However I will be inviting my friends over to play Wipeout In The Zone, despite the fact the game isn't very good. What matters is that motion-controls have brought my friends closer to gaming than they've been in over a decade, and anybody who says that the fact they bring friends and family together is a bad thing is either dangerously ignorant or criminally stupid.

Games are meant to be fun, and I'll take the fun where I can find it. Even if it means flailing about like an idiot with my friends.

Photo Photo Photo Photo Photo



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GameStop gets White Knight Chronicles II extras

GameStop gets White Knight Chronicles II extras screenshot

D3Publisher announced earlier that anyone who pre-orders White Knight Chronicles II at GameStop will get a White Knight equipment set which will include a helm, sword and shield. The extra items are intended to make your character look like the White Knight, just without his armor. Also, the set is DLC, so if your PS3 is not connected to the internet, you won't be able to use your pre-order prize.

The extra gear looks good, certainly something worthy of an epic hero. Too bad no equipment stats were included, so it's anyone's guess how good these bonus items will be.  Sometimes extra items are great, like Mass Effect 2's M-490 Blackstorm Singularity Projector which shoots black holes, while some are the opposite of great (Red Dead's golden guns anyone?). I hope this bonus falls into the black hole gun category.



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