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Ninja Theory's Enslaved is gold, coming October 5

Ninja Theory's Enslaved is gold, coming October 5 screenshot

Hey everyone, Ninja Theory's Enslaved: Odyssey to the West has gone gold. That's right, it's done, which means it'll be good to go for its previously announced October 5 release.

Enslaved is Ninja Theory's multi-platform (Xbox 360, PlayStation 3) follow-up to the PS3-exclusive Heavenly Sword. Our gamescom team loved it. Like, would not stop talking about it "loved it." I'm playing it now, and I'm not allowed to say anything until next week. But, I completely and totally… wait, nevermind. I'll save it for my preview next week; embargoes and such.

Now that Enslaved is done, Ninja Theory can really get to cracking on Devil May Cry 5, right? Right?



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Experienced Points: Before There Was Halo

Love it or hate it, Halo re-invented the shooter genre for the better.

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http://www.escapistmagazine.com/articles/view/columns/experienced-points/8066-Exp
erienced-Points-Before-There-Was-Halo


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You Could Be The Next Alex Rogan.

Rogue Synapse has playable versions of your favorite fake games.  The Last Starfighter, Space Paranoids, Graboids and more are all available on their website.  It's not the flashiest, and they suggest you buy The Last Starfighter on HD-DVD, but for nostalgic sake, check it out.

Speaking of things you should watch on HD-DVD, skip the Tremors sequels and check out the original.  That car getting eaten at the beginning scared the wits out of me as a child. I love that movie.



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http://www.thebbps.com/articles/content/you-could-be-the-next-alex-rogan.html


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Gearbox-Made Duke Nukem Forever Confirmed at PAX

After more than a decade of waiting, rumors and false starts, the most famous vaporware in gaming history is finally coming out.

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http://www.escapistmagazine.com/news/view/103223-Gearbox-Made-Duke-Nukem-Forever-
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Gearbox Made Duke Nukem Forever Confirmed At PAX

After more than a decade of waiting, rumors and false starts, the most famous vaporware in gaming history is finally coming out.

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http://www.escapistmagazine.com/news/view/103223-Gearbox-Made-Duke-Nukem-Forever-
Confirmed-At-PAX


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PAX: Second half of Epic Mickey's intro unveiled

PAX: Second half of Epic Mickey's intro unveiled screenshot

At the conclusion of his keynote at the Penny Arcade Expo today, Junction Point's Warren Spector revealed the second half of Epic Mickey's opening cinematic. In it, Mickey finds himself trapped by the Mad Doctor, where he encounters an old foe -- Oswald the Lucky Rabbit. You can see the first half of the intro here.

If you weren't there, you missed the reveal. Sorry about that. But lucky for you, it's right here. We've even got some fancy new screenshots to sweeten the deal a bit. Aren't you glad you stayed home?

Epic Mickey is out this holiday, and you'll probably want to spend some extra cash to get the "epic" collector's edition.

Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo



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Killzone 3 hits stores February 22

Killzone 3 hits stores February 22 screenshot

Perhaps trying to steal the show from one Mr. Duke Nukem, Sony has announced a release date for Guerilla's Killzone 3. It'll be on shelves February 22 in North America.

If the wait between Killzone and its sequel seemed a bit longer than you had to wait for Killzone 3, you're not imagining things. Guerilla's Herman Hulst admitted that the development cycle for Killzone 3 was much shorter than Killzone 2. He points to a more experienced development, having learned many lessons from bringing Killzone 2 to life. But he's clear that doesn't mean Killzone 3 is a copy-paste of Killzone 2.

"There's nothing really in Killzone 3 that's straight from Killzone 2," he told me, "everything's been improved."

The game's multiplayer is playable to the public for the first time at PAX this week. If you're there, check it out, and stop reading stories on the Internet.

Killzone 3 Coming to PS3 February 22, 2011 [PlayStation Blog]



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East vs. West: Last / Red Alert (1989)

Back when NEC was trying to launch the TurboGrafx-CD system in the US, one of the PC Engine games they deemed suitable to bring over from Japan was Sin-Nihon Laser Soft's Rambo-esque action title, Red Alert.


Here, it was retitled Last Alert, apparently to eliminate the Cold War-era reference or avoid conflict with some trademark or other, but the gameplay and graphics remained the same, with bare-chested, head-banded super soldier Guy Kazama battling an endless stream of Vietnamese and Russian troops.  The story has something to do with a global network of authoritarian leaders bent on world domination, which in videogame terms means our hero is employed by a mysterious agency to singlehandedly beat each of them up.

Both versions are rendered in English, except for the voice acting.  The animated intermissions and boss monologues were redubbed with the notoriously bad English-language acting common to the era; everybody sounds way too young, insincere and vaguely hyperactive, while the Japanese performances are much more credible.  Background music and sound effects are the same -- in fact, one sequence featuring a political event retains the original Japanese language background audio, with only the foreground character's speech rendered in English.  The story sounds even lamer in its adopted tongue, but the graphics aren't bad, and games like these were my first serious exposure to the manga/anime style:


It's not a bad game, actually.  The limited memory of the first-generation PC Engine CD system means that each level tends to look repetitive, and the maps are small.  But good use is made of the CD-ROM format to provide gameplay variety.  In the first level, section 1 provides Ikari Warriors-style run-and-gun action:



The second section is more of a maze game, with Guy planting bombs at key locations in the enemy base before fighting a tank and making his escape:



The third section is a forced-scrolling survival challenge, sending Kazama running down the street, trying to avoid or destroy enemy soldiers, jeeps, and motorcycles before jumping onto the wing of a Stealth fighter and making yet another escape:



The second level transports Guy from the Vietnamese jungle to a frozen Siberian wasteland, with a similar mix of action -- run-and-gun, then hostage rescue, followed by a race against the clock.



The game can be difficult, but fortunately for my aging gaming skills there's also a bit of RPG flavor to the proceedings.  Guy Kazama earns experience points with every kill, and levels up as target thresholds are crossed, lengthening his life bar and providing access to more powerful weapons.  When he hits the Major level, he gains access to a three-way spread shot that suddenly makes the game much easier, especially given the latest in Geneva Convention technology -- bulletproof hostages:


I played Last Alert all the way through back in the day on the TurboGrafx-16, and found myself enjoying the original Red Alert quite a bit.  It's mindless action, and pretty generic, but it's all well-executed.  The intermissions look pretty, the CD-quality music proves more memorable than I had thought, and it's challenging but playable.  Good stuff.



Either version is playable; if the Japanese original appeals, you may be able to find it for purchase here:

Red Alert PC-Engine CD




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-alert-1989.html


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Duke Nukem Forever Confirmed, Live Broadcast from
PAX

Gearbox Studios have pulled a major surprise and confirmed they have taken over development of Duke Nuke Forever. The vaporware favourite is now expected for release for the PS3 X360 and PC in 2011.

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http://feedproxy.google.com/~r/Igniq-GamingNews/~3/t7tR43f2YJ0/


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Duke Nukem Forever To Be Released Later This Year

I think this sums up people’s reactions quite nicely about this. Duke Nukem Forver, a title that has been in development for fourteen years, is finally going to be released later this year according to Gearbox Software.

Gearbox took up the reigns to this much maligned game last year [...]

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http://site.video-game-central.com/blog/2010/09/03/duke-nukem-forever-to-be-relea
sed-later-this-year/


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