Treasure Hunt is another point and click hidden object game from Games2rule. It's the time to use your observing skills to discover treasures in the pictures. Find the hidden treasures in short duration to get high score. Avoid clicking wrongly as otherwise you will lose 20 seconds in given time duration. Good luck and have fun!Play Treasure Hunt
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Add to myYahoo!Escape the Black Room is another new point and click room escape game created by Patrick for Gamershood. In this game, your mission is to escape the room by using your escape skills. Good luck and have fun!Play This Game
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Add to myYahoo!Dassyutu 42 - Maybe an Easy Escape Game is another Japanese point and click type room escape game created by Osironosiro, who is also creator of Dassyutu series. In this game, you are trapped in a room and you need to escape it by finding and using items with solving puzzles. Good luck and have fun!Play This Game
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Add to myYahoo!Chocolaty Alien - The Doll Snatcher is another point and click adventure game from Colordressup. Children love to have chocolate at any point of time. But this girl never thought that chocolate would turn into an alien and snatch her dolls. Aid her to get back her dolls by defeating the chocolaty aliens.Stay close with us for more interesting and amusing game like this. Good luck and have fun!
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Next year, developer Just Add Water will be bringing an updated port of Oddworld: Stranger's Wrath to the PlayStation Network.
The quirky first- and third-person shooter was originally released in 2005, and had players taking the role of the bounty hunter known as the Stranger. The game had a quirky feel that you'd expect from an Oddworld game, with players using "live" ammo (read: animals and bugs) to take out enemies.
The updated version of the game will boast updated visuals at 720p, along with updated graphical bells and whistles that you'd expect from a current-gen game. The title's dialogue is also being remastered, and Just Add Water is shoving PlayStation Move support into the thing for good measure.
The Stranger's Wrath remake is slated for an Easter release, with even more "bonus material still to be revealed."
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PAX Prime 2010 starts this Friday! This will be the fourth year in a row that Destructoid has attended the nerd mecca and in Seattle, Washington and we have some awesome things in store for you during the entire weekend!
We're doing another panel on Saturday at 10:30AM in the Unicorn Theatre! Niero, Chad Concelmo, Jonathan Holmes, and Jim Sterling will be hosting Destructoid LIVE! where we will be discussing all sorts of things, giving out fabulous prizes, and we'll even have a world-exclusive game reveal at the panel!
Of course, we'll have our nightly plans for our huge community to keep themselves occupied with during the weekend all detailed below. Everyone is welcome to join in on the fun times!
Thursday:
Meetup at Game Works @ 9PM. Game Works is located on 1511 7th Avenue, near the Convention Center.
Friday:
Former Features Editor, Anthony Burch, and current editor of all things cute, Ashley Davis, will be guests on the GameTrailers.com Presents: Entertaining the Gamer: What Does it Take? panel in the Pegasus Theatre at 5:30PM.
Reviews Editor, Jim Sterling, will be a guest on the Do You Have A Chance Against IGN, 1UP, & GameSpot? panel in the Raven Theatre at 6:00PM.
Meetup at The Elephant & Castle Pub @ 8PM. Located right underneath the Red Lion Hotel on 1415 5th Avenue.
Saturday:
Destructoid LIVE! panel in the Unicorn Theatre at 10:30AM. Make sure you wear a Destructoid shirt as we'll be taking the annual big group photo immediately after the panel.
Meetup at The Chapel @ 8PM on 1600 Melrose Avenue. Wear a fancy outfit for Suiterday!
Sunday:
Meetup at Rock Bottom @ 8PM on 1333 5th Avenue.
Monday:
Everyone cries, says their goodbyes and starts planning for next PAX in Boston and Seattle next year.
Plans can change at any moment so it would be a good idea to follow some of the staff and community of Destructoid on Twitter as we'll be updating everyone if plans change: Hamza CTZ Aziz, Niero, Samit Sarkar, Dale North, Jordan Devore, Conrad Zimmerman, Jonathan Ross, Jim Sterling, Hollie Bennett, Tactix and power-glove. Also, be sure to check out this app for phones called Conventionist, which is a perfect pocket guide to the expo!
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Cory Barlog is officially one of my favorite videogame personalities. David Jaffe was already up there, along with Mark Rein, and a few others. To me, these people are known for their brutal honesty and undeniable personality. Working in this industry and meeting such people is the best part of it, even better than playing games a day earlier than everyone else.
Of course, I didn't know that's how I'd feel until after Barlog and Jaffe spent four and a half hours pointing out sexual references, and telling funny stories about their time developing the God of War games. But it wasn't just these two -- the whole of God of War game directors met, for an off-kilter round table discussion slated for your home theater this holiday season.
Hosted by G4s Allison Haislip, David Jaffe, Cory Barlog, Stig Asmussen, Ru Weerasuriya, and Dana Jan -- the game directors of God of War, God of War 2, GoW3, GoW: Chains of Olympus, and the upcoming GoW: Ghost of Sparta, respectively -- talked about everything from their inspiration to create their games to who would make the best Kratos in a supposed God of War movie. (They didn't agree, but my vote goes to either Old Spice Mascot.)
Jaffe, known for his outspoken personality, unintentionally stole the show, but his comrades asked for it. For the first hour, every question posed by Haislip was met with a turn of the head and a quiet stare in Jaffe's direction. It wasn't until Jaffe got fed up with answering everything that the rest of the team, besides Barlog inputting every witty quip he could, really opened up.
Quite a bit about the God of War franchise came out that night. How Kratos was originally envisioned (Martin Riggs plus Russell Crowe); why his skin was so pale (the unfinished original artwork for Kratos, uncolored with nothing but primer, looked perfect according to Jaffe; what God of War was originally pitched as (Clash of the Titans directed by Ridley Scott); and why Kratos is so likable ("While destroying everything around him, [Kratos is] inadvertently better," said Barlog. And he's the ultimate badass)

But perhaps the most interesting bit, which so many people are curious about, is why every game had a different game director. Each had their reasons for stepping aside, but it also gave each new title a fresh start. As Asmussen pointed out, "the first time [directing] is the hungriest." Both Jaffe and Barlog left to pursue personal ventures, while Weerakjniya gave up his directorial role to run the business side of Ready At Dawn Studios.
Barlog was an absolute treat. Some of his memorable comments include "I build a big level because I can build a big level! Aren't I awesome?!" and "Athena: 'I'm gonna take your visions away', then later, 'nobody can do that sucka!'" And when Jan was asked how he kept enemies fresh, he told a story of Jaffe's Napkin O' Monsters, a restaurant napkin with every character in the God of War series. According to Barlog, "Jaffe draws like a three year old." Yes, that's how the night progressed.
Also discussed was the ludicrousness of the series. "Death doesn't really mean anything," Jaffe pointed out, as everyone dies yet Kratos himself died twice and escaped Hades. One comical debate compared Kratos to Bruce Wayne. Both fight for revenge and vengance over the anguish of their lost families, but Jaffe couldn't wrap his head around how Kratos remained so angry.
"Peter Parker lost uncle ben, and he's still cheery," Jaffe joked. "Get over it."

On their inspirations, the entire team agreed when Jaffe said "go play games you haven't heard of," pointing games to Ico and Onimushu. "That's the hallmark of God of War," Barlog said jokingly. "We take unknown games and completely rip them off."
Other unknown tidbits about the series?
The directors left the audience with an important lesson to learn from Kratos.
"Take what you want, and damn the consequences," Barlog said. "If you want it, take it. And if you love it, people will follow you."
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No matter where he goes, Spider-Man just can?t seem to catch a break. Whether it?s roving street thugs, half-infected symbiotes, or a monstrous man in a rhino costume, it seems that Peter Parker?s day is always going from bad to worse. Spider-Man Total Mayhem, on the other hand, quickly goes from good to better, offering up a great combination of button-mashing combat and challenging boss fights that?s bound to please.

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Add to myYahoo!No matter where he goes, Spider-Man just can?t seem to catch a break. Whether it?s roving street thugs, half-infected symbiotes, or a monstrous man in a rhino costume, it seems that Peter Parker?s day is always going from bad to worse. Spider-Man Total Mayhem, on the other hand, quickly goes from good to better, offering up a great combination of button-mashing combat and challenging boss fights that?s bound to please.
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Read The Full Article:
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