Diamnond Room Escape: Green Code is another point and click room escape game created by "Gongtats team" for MiniArcadeBox. Explore locked rooms, search for 4 green code papers to get key from cabinets, collect items and press buttons to unlock more cabinets and obtain 4 hidden diamonds, then use key on window to escape. Good Luck!Play This Game
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http://feedproxy.google.com/~r/escapegames24/~3/mno8i1KyA-I/diamnond-room-escape-
green-code.html
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A new report has revealed that Dead Space protagonist Isaac Clarke is going to be even less sane than usual in the not-quite-confirmed Dead Space 3. He's getting a new personality, while keeping the old one, and his two halves aren't going to be friends.
Isaac's secondary personality, currently referred to as Shadow Isaac, is going to be an unpleasant chap who revels in reminding Isaac about his failures. He'll appear as a secondary character, and will engage in a number of verbal jousts with the hero.
The old "split personality" premise is a hackneyed one, but it's one of my favorite tropes, so I'm quite looking forward to seeing what Visceral does. I hope it factors into the gameplay somehow, with Shadow Isaac vying for physical control. Whatever happens, I'm excited to see it. Dead Space is my jam.
Isaac Clarke, You’ve Changed In Dead Space 3 [Siliconera]
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The standout title for this week is easily Dark Souls for the Xbox 360 and PlayStation 3. You guys just love getting abused, don't you? Expect a full Destructoid review to go up tomorrow, along with a review of Rage too.
Other biggies this week include NBA 2K12 and Orcs Must Die!. What's looking sw33t to you?
3DS: Tetris Axis, Gabrielle's Ghostly Groove, Spider-Man: Edge of Time
PC: Sid Meier's Civilization V: Game of the Year Edition, Dungeons & Dragons: Neverwinter, Payday: The Heist, Spider-Man: Edge of Time, Rage, Portal 2: Peer Review,
X360: NBA 2K12, Spider-Man: Edge of Time, Dark Souls, Rage, Portal 2: Peer Review, Orcs Must Die!, Just Dance 3
PS3: NBA 2K12, Payday: The Heist, Spider-Man: Edge of Time, Dark Souls, Rage, Portal 2: Peer Review, Chrono Trigger
Wii: NBA 2K12, Spider-Man: Edge of Time, Just Dance 3
PSP: NBA 2K12
iPhone/iPod: NBA 2K12
iPad: NBA 2K12
NBA 2K12 (X360, PS3, PC, iPhone, iPad, PSP, Wii)
video details and more
Spider-Man: Edge of Time (PS3, X360, Wii, PC, DS, 3DS)
video details and more
Rage (PS3, X360, PC)
video details and more
Portal 2: Peer Review (PS3, X360, PC)
video details and more
Chrono Trigger (PSN)
video details and more
Orcs Must Die! (X360)
video details and more
Just Dance 3 (X360, Wii)
video details and more
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The brisk pace at which Ubisoft Montreal has been putting out Assassin's Creed titles won't carry on indefinitely, according to creative lead Alexandre Amacio.
The series "is all about cycles," he tells Eurogamer -- "we have the Ezio cycle and the Altair cycle, and both of those are set to conclude in Revelations and we have the Desmond cycle, which is set to end on December 2012. But there's many cycles within the brand -- that's the whole point. History is our playground."
"We're already structuring the way we do Assassin's Creed, so it will no longer ever be like that. Our development approach is changing so our cycles aren't structured the same way -- so it gives us a little bit more development time." And that's certainly not a bad thing.
First details on 2012's Assassin's Creed [Eurogamer -- Thanks, de5gravity]
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EA is gearing up for the Sims 3 Pets release later this month and they've sent us a few screens to showcase the deep relationships that can exist between man and beast. No, don't get too excited now. I'm not talking about bestiality, dear reader. Get your mind out of the gutter. EA has much more wholesome things in mind.
When you're not feeding carrots to the horses or playing fetch with your pooch, players and their pets can sniff out buried treasure, uncover the game's mysteries, and even hunt down ghosts. Be on the look out for Sims 3 Pets on October 18th for Xbox 360, PlayStation 3, Nintendo 3DS, PC and Mac.
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Fans of Square Enix's SQ album series are probably already enjoying the retro-flavored SQ Chips which was released last month, but the next installment in the line of remix albums is already near completion. Cafe SQ follows in the footsteps of Chill SQ, which was, as the name suggests, a chillout album. It was one of my favorite albums in the series, but it was admittedly too short with just seven tracks totaling around 35 minutes of music. Cafe SQ aims to remedy that with 15 new arrangements, and if the recently unveiled track listing is any indication, this should be one of the best SQ albums to date.
VGMdb has the entire track list translated, and it will be treating fans to "Delightful Spekkio" from Chrono Trigger, "Matoya's Cave" from the original Final Fantasy, and one of my favorite Uematsu compositions, "Troian Beaty" from Final Fantasy IV among many others. There's a lot of Final Fantasy represented as usual, but other games including Xenogears and Dewprism appear as well. Hit up the official Cafe SQ website for streaming samples of several tracks and get ready for the album's November 23 release date. It's reasonably priced at only 2,100 Yen.
Oh, and yes, the cover art is by Black Butler artist Yana Toboso in case you were wondering.
Have you been following the SQ series, and do you have a favorite album from the catalog? Did you happen to tune in to the streaming SQ concert last week on Ustream?
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If you are an indie developer who doesn't know how you're going to find funding for your totally awesome new game, take heed because Activision and IndieCade want to help. Starting October 3rd and running until December 31st, any independent developers working out of the United States will be able to enter the second Activision Independent Games Competition. The first and second place winners will be given funding for their game in the form of $175,000 and $75,000 cash respectively.
All ownership rights will remain with the devs who submit, but unlike last time Activision has said nothing about having first pick on whether or not to publish any of the games. I may not agree with everything Activision does, but I can appreciate this, so long as things work out. As of my writing this, however, the official rules and guidelines page is coming up as 404, which causes some doubt and a bit of concern. To those of you submitting, good luck.
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Add to myYahoo!by: Travis Huinker
NEWS - Atari has announced the arrival of Dungeons & Dragons: Heroes of Neverwinter on Facebook that features turn-based strategic gameplay in combination with RPG elements such as quests and loot. Now in the open beta phase, anyone can play the game and adventure alongside their friends in over 50 dungeons or create their own challenges as the role of a Dungeon Master. Eager rogues and wizards need only visit the Heroes of Neverwinter Facebook page to add the application to their account. Then, prepare your character and party members for an onslaught of goblins and more.
Read The Full Article:
http://www.gamingnexus.com/FullNews/Dungeons--Dragons-Heroes-of-Neverwinter-ready
-for-adventure-on-Facebook/Item24308.aspx
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Add to myYahoo!Adobe just bought Phone Gap. We think it’s a good move. We used-up an entire chapter of out HTML5 Canvas book showing how to package a Canvas for consumption on the iPhone with Phone Gap. We thought it was pretty cool. It looks Adobe likes it too.
Read The Full Article:
http://www.8bitrocket.com/2011/10/04/adobe-purchases-phone-gap/
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Yoostar 2 was an interesting concept. Using the PlayStation Move camera or Kinect, players could insert themselves into, and reenact scenes from their favorite films. Lacking in its execution, the game didn't live up to the bold concept it was on paper. The plethora of technical issues it carried wasn't helping its case either.
Yoostar Entertainment and Blitz Games are making another pass at it though, drawing from MTV's expansive library and aiming to capture the series' promise this go around.

Yoostar on MTV (Xbox 360)
Devloper: Blitz Games
Publisher: Yoostar Enertainment Group
Release: Fall 2011
The basics of Yoostar on MTV work like this. You stand in front your Kinect and let it snap a quick photo. You then step out of frame and let the Kinect take a photo of the background. Then just mimic the silhouette on screen to let the game track your body movement and you're set.
Yoostar 2 was criticized for its very specific lighting requirements. If a light bulb in the room was too bright or dim, if sunlight was particularly potent, then the picture quality would heavily suffer. All Yoostar on MTV requires is that there are no reflective surfaces in the Kinect's line of sight. This includes, but may not be limited to, mirrors and picture frames. Still some oddities to work around, but it seems an improvement over the first.

Clips in Yoostar don't have to be reenacted exactly. There is a lip dub mode where players can freestyle, adding their own audio and playing around with the scene as they want. Lip dubs are not scored though, they're pretty much just for a player to mess around with if you want to divert from the beaten path.
Drawing from over 30 years of MTV history, Yoostar on MTV has quite a bit to work with. The game features clips from recent hits like Jersey Shore, to lesser known gems like Human Giant. Viva la Bam even makes an appearance, complete with warnings to not be dumb enough to reenact the stunts. Since this game is using the MTV license, you can expect playable music videos from Lady Gaga, Snoop Dogg and more.
I didn't exactly walk away from this one too hopeful though. There were plenty of oddities with the audio and video presentation. When playing back a clip the audio recorded from the performer sounded warped and distorted. In some cases, the original audio from the clip sounded warped. The video has issues as well. When playing as April Magera, Bam Magera's mom, a clip from Viva la Bam ran normally with April yelling and panicking at Bam's latest antic. When the clip played back, the background was blurry and didn't at all resemble the setting that the scene was in.
My main concern with the game is an issue of depth. Clips are very short, and from what was demoed, it doesn't even look like music videos will be fully playable. You can play as different characters in a scene (or different singers in a music video) so that's something.
There are also leaderboards and the ability to share clips on Facebook, but there just doesn't seem to be enough meat to make it a deep experience. Rather, it feels like it could be a quickly worn-out amusement. But if you have ever found yourself with the need to reenact Mike the Situation during a camera confessional, here's your chance.

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