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Shigeru Miyamoto Confirms Wii MotionPlus For Next
Zelda Game

The great Shigeru Miyamoto has officially confirmed that the next version of The Legend of Zelda on the Wii, will indeed use Wii MotionPlus for greater control in swordplay and more.

According to Shigeru Miyamoto, in this next installment of the legendary series, Nintendo is using Wii MotionPlus to make players feel much more like their actually fighting [...]

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motionplus-for-next-zelda-game/


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Miyamoto talks MotionPlus for next Zelda game

Miyamoto talks MotionPlus for next Zelda game screenshot

Following previous talk about how the next Wii Zelda game would utilize MotionPlus -- an accessory which has totally been worth the investment thanks to widespread support and clever implementation across a vast amount of titles -- Shigeru Miyamoto is ready to elaborate.

As reported by Game|Life, Miyamoto said during a Q&A session in Tokyo how the team is "using MotionPlus to make you feel much more like you’re actually fighting while holding a sword in your hand." Pretty much what we expected, right?

"In the previous game, you aimed at things by pointing at the screen, but this time we’ll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience." Is that what we want from the next Zelda game? It's sounding more and more like MotionPlus will be a requirement.

Back around E3 2006, the description above would have perfectly meshed with my idea of what I wanted Twilight Princess to play like. Better late than never, especially when we're talking about a franchise as big as Zelda.

[Via Joystiq]



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What's in a name

I've got a bug in Ionic. It's with the little remote drones that collect the dropped guineas ( I thought guineas made a nice change to "Creds", plus I'd already done the spinning G graphic for the never to be released Orbs game I started on. The power-source you have to protect in the middle of your dreadnought in Ionic also funnily enough looks just like the orb from Orbs. No point wasting those pixels ).

Anyway, the drones are called "Chyrsus". It's from Greekmythology, and he ( It ? ) was the spirit of gold. Naming things is always animportant aspect of development for me, it helps settle things in my mind, it setsa tone, and I like that name ( Even though I had to check the spelling lots of timeswhen first getting used to it ).
It says what it is nice and succinctly.

Why am I even talking about this ? Yes partly 'cause our posts have dropped off recently,we're just having a boring phase where everything we do can just as easily be condenseddown to a 140 words and spat out over twitter (That's so cheap linking to our twitter account I know ) but partly because all thein-game help is done now.

All finished.

The snag is, no where in the docs do I explain the Chyrsus.

The game is quite word heavy, the detail is there if you want it. I've not explainedthe drones / guineas as I like to credit the end player with the intelligence to figurethings out ( Unless of course you're that first poster type on Kongregate. Anyonewho can post a comment within minutes of a game being uploaded is someone whose notactually taken the time to play the game they're so keen to say sucks. First posters,you may think you're the Billy Bollocks for getting there first, but I think it'sfair to say the majority of developers think you're a cock. And ignore your commentsanyway. Well done for "winning" though, good work on that ), and get that "Ah,I get it" moment that is the reward of sticking with something.

So no mention of the word Chyrsus anywhere in the game. Bit of an over sight ? Possibly.But I'd have to name it anyway, it needs a class name, and now it's our little secret.Think of reading the blog as buying the limited edition of the game, you're gettingthe inside scoop that other people miss.

And yes, right now I regret having a little green drone flying out of hatch to collectdropped coins instead of just adding them straight to your bank account like in othertower defense games. A drone with no name and a big fat bug.

Squize.



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Tatsunoko vs. Capcom trading cards!! Yes!
Pre-order now!

Tatsunoko vs. Capcom trading cards!?! Yes! Pre-order now! screenshot

Full disclosure: The excitement in the headline is phony. I won't pretend I'm interested in Tatsunoko vs. Capcom: Ultimate All Stars, but I will say that many on our staff are. Like, obsessively interested in this game. At our anniversary party earlier in the year, they played the Japanese version of the title projected on the side of our office building... until 5am. The cops were called. 

So it was surprising when I let them know about this GameStop Tatsunuko vs. Capcom pre-order bonus -- you get eight collectible trading cards. I told them about this two days ago, yet no one seemed to care. This particular story sat in our queue, gathering dusts. So I asked again, "Really? No one wants this story?"

"Probably because it's just trading cards," replied Hamza. 

Uh, these aren't just trading cards. They're "collectible trading cards," part of a 12-card set featuring all of the game's heroes. 100 of them are even signed by the game's producer, Ryota Niitsuma. Neat, right? Tell Hamza he's wrong guys. Tell him how awesome these cards are. Do it for me.



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