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Need for Speed NITRO Races Into the shops

Electronic Arts announce that the award-winning Need for Speed NITRO is in stores across North America and will hit store shelves in Europe on November 6. Developed specifically for the Nintendo Wii and Nintendo DS, Need for Speed NITRO brings an[...]

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http://www.gamezplay.org/2009/11/need-for-speed-nitro-races-into-shops.html


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The Escapist Show: Episode 51: Viewer Questions

The Escapist Staff answers questions from community members Kenjitsuka, Ninja555, and Skittlepie345.



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http://www.escapistmagazine.com/videos/view/the-escapist-show/1059-Episode-51-Vie
wer-Questions


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Ten Minute Taste: Need for Speed: NITRO

Electronic Arts' Wii-exclusive racer, Need for Speed: NITRO hits, hits stores today and here are the first ten minutes of gameplay. 

Color me surprised when, not long after booting up the game, I found that I was actually -- gasp! -- really enjoying myself. A straight-up arcade racer, NITRO has a style unique to the Wii which works incredibly well -- bright colors, and driver-specific graffiti and tags that paint the world as you race by while in first place.

NITRO also gives you the option to use just about any control scheme you could want outside of using the SEGA Saturn controller. The Wii Classic controller, Nuchuck plus Wii remote, and even the GameCube controller are supported. Most interesting, though, is that you can play the game with just the Wii Remote. That's right -- NITRO can be played one-handed, and it actually works pretty well, with the game's boost being tied to a simple shake of the Wii Remote. 

Based on the first ten minutes or so, Need for Speed: NITRO seems like a nice surprise from EA. Instead of simply trying to port over the recent Need for Speed: Shift games, it looked to the strengths of Nintendo's console and seems to succeed in deliver a tight, fun arcade-style racer.  

Check back soon for the a review of Need for Speed: NITRO



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Small Developers: Minimizing Risks in Large
Productions - Part I

Experienced game developer and manager Troy Dunniway, a veteran of studios like Microsoft, EA, Insomniac, and Ubisoft, discusses some of the major risks involved in transitioning from a small to large development team and how to identify and avoid them.



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http://feedproxy.google.com/~r/GamasutraFeatureArticles/~3/Oe32noK46Po/small_deve
lopers_minimizing_risks_.php


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The Individual Hero of Real-Time Strategy

The success of an obscure Russian RTS hinges on its ability to focus on the individual soldier in an otherwise crowded genre.



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http://www.escapistmagazine.com/news/view/95892-The-Individual-Hero-of-Real-Time-
Strategy


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Spot the Difference - 3

Spot the Differences - 3 is a new point and click type spot the differences game from 123escapegames.com. Find the possible differences in given pictures. Try to find the difference before time ends....




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http://www.escapegames24.com/2009/11/spot-difference-3-walkthrough.html


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Spot the Difference 3

Spot the Differences - 3 is a new point and click type spot the differences game from 123escapegames.com. Find the possible differences in given pictures. Try to find the difference before time ends....




Read The Full Article:
http://www.escapegames24.com/2009/11/spot-difference-3-walkthrough.html


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Xbox Live Gets First Officially Recognized Dog
Member

After accidentally purchasing 5,000 Microsoft Points while chewing on his owner's Xbox 360 controller, Oscar the dog has been officially recognized by Microsoft as the service's first canine member - and given his own Xbox Live account.



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http://www.escapistmagazine.com/news/view/95891-Xbox-Live-Gets-First-Officially-R
ecognized-Dog-Member


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