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Two Worlds II coming in winter

Two Worlds II coming in winter

If you're not familiar with Two Worlds, check out the trailer for the first game:

Two Worlds - Epic Edition Trailer - watch more gamer videos
Now you have a general idea of what to expect from the new release coming in winter:

In the coming winter, the role-playing world of Antaloor will onceagain open its portals to PC, Mac and Next-Gen consoles. Following thefantastic worldwide sales success of the game?s famous predecessor,TopWare Interactive will once again open a radically new chapter in thefantasy world of Reality Pump.

?Two Worlds II? presents atotally new gamer experience, one in which 2 years of intensivedevelopment has enabled quantum leaps in all spheres: completelyoverhauled AI and balancing standards, experienced authors, the activecombat system and the brand-new engine all combine to provide anunforgettable experience where excitement, sheer enjoyment and graphicsrule. ?Two Worlds II? simply sets new technical benchmarks in the RPGgenre, thanks not least to its seemingly unlimited number of dynamiclight sources, micro-detail Parallax Mapping, 24 Bit HDR PostProcessing, Space Ambient Occlusion and Human Eye Accommodation.

Thestory of ?Two Worlds II? is staged a couple of years after Part 1 - andit will lead you into hitherto unexplored parts of Eastern Antaloorwhere you'll find many brand-new locations packed full of atmosphere -from dusty deserts to awe-inspiring temples.

AlexandraConstandache, the Executive Producer of TWII commented, ?Weintentionally opted for a completely independent game with radical newtechnology. This was the only way to ensure that we harness theenormous potential and experience gained from the making of the first?Two Worlds? project - and make full use of the further technicaldevelopment of internal Reality Pump tools that has been on-going sincethe first ?Two Worlds? was developed. This new release window gives usenough time to systematically implement both our own requirements andthe feedback of the ?Two World? fans, enabling us to create abreathtaking RPG experience.?

AND - we'll shortly be bringingout the next version of your hotly-awaited ??Two Worlds? magazine, the?Antaloor Post? - and in it we'll tell you all about the latestdevelopments direct from the developers at Reality Pump! If you want tobe on the inside track when it comes to having inside info aboutAntaloor, go to www.twoworlds2.com and register for the newsletter - you won't regret it!



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New world record for Counterstrike kills in 12
hours

New world record for Counterstrike kills in 12 hours

Can you beat 518 kills in 12 hours of Counterstrike? I tell ya right now, I doubt it. (Use that for motivation.) You'd have to get through Björn "Threat" Pers, first. See the rules in the press release--that will give you your practice routine.

A new record was set at DreamHack Stockholm on Monday 15th June for the"most kills in Counter-Strike (Valve, 2003) in 12 hours". The record is518 and was achieved by Björn "Threat" Pers (Sweden) at DreamHackSummer 2009, Jönköping, Sweden. This new record will be shortlisted forinclusion in the next Guinness World Records Gamer?s Edition to bepublished in Spring 2010. The Gamer?s Edition 2009 is already availableand can be found in all the good bookstores.

Gaz Deaves, Gaming Records Manager at Guinness World Records, said:
"Counter-Strikeis one of the most enduringly popular online games, and players likeBjörn are constantly striving to push themselves to new levels of skilland achievement. With such a strong pro gaming scene in Sweden, Iexpect to see plenty more Swedish record breakers in next year?sGuinness World Records Gamer?s Edition"

Christer Körnbäck, CEO at QPAD Pro Gaming Gear, Organizer of the record attempt said:
"Ihave organized 1on1 competitions since 2004 and Björn "threat" Pers isone of the most skilled aimers we have encountered. I think we have agreat record here that will be extremly hard to beat."

Björn "threat" Pers was thrilled with his achievement:
"Iwanted to make this record hard to break in the future so, although myfirst goal was 300 rounds, I finally went for 500 rounds in total. Bythe end of the attempt I was exhausted and my body was very tired. Itwas worth it, becoming a part of the Guinness World Records Gamer?sEdition is something every gamer dreams about."

If you think that you?ve got what it takes to beat Björn?s record? Then the rules are:
1. Have to be played on the same map: QPAD AIM map.
2. 12 hours.
3. First to ten wins the match and meet the next challenger (King of the hill)
4. The player with the most rounds during 12 hours has to beat a total of 518 kills.
5. Players are only allowed to change ingame settings.
6. Counter Terrorist skin have to be used on both sides. (So both sides have same visibility)
7. No "duck" bind on mouse wheel
8. No scripts allowed
9. Freezetime 0 sec
10. After reaching 10 the result screen have to be pictured in combination with detailed written documentation.

All record claims need to be registered with Guinness World Records prior to the attempt at the following address:
http://www.guinnessworldrecords.com/register/register.aspx?existing=0

In other news:




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XSEED announces The Sky Crawlers: Innocent Aces
for Wii

XSEED announces The Sky Crawlers: Innocent Aces for Wii screenshot

While The Sky Crawlers: Innocent Ages was released by Namco Bandai in Japan last year, it's going to be all new to the US very soon thanks to XSEED, who announced today they'll be bringing the game here this holiday season with the help of Namco's Project Aces team.

Based on a series of novels from author Hiroshi Mori, the game is a flight sim that fully utilizes the Wii control scheme to fully immerse you into battle. If you've either seen the Mamoru Oshi film based on Mori's books or read any of the manga that was serialized in Monthly Comic Blade, you know the Sky Crawlers universe has a lot of story, too, and it looks like we'll also enjoy that in the game, which promised to tell it through animated cutscenes.

I have to admit, this looks awfully pretty, but since I've never enjoyed flights sims I may end up passing on it. Having been a fan of the film, though, I can't help but be curious about the new story the game will tell. Does anyone still really get into flight sims, though? I feel like it's been ages since I've heard a gamer say they were really into playing them...

XSEED Games Announces The Sky Crawlers: Innocent Aces for Wii
Latest Flight Simulator From Project Aces Coming to North America

Torrance, Calif., (July 3, 2009) –XSEED Games today announced that they have secured the North American publishing rights to The Sky Crawlers: Innocent Aces, an intense flight simulation game on Wii™. Originally released in Japan by NAMCO BANDAI Games, this latest title from Project Aces, will be available Holiday 2009 exclusively for Wii.

After decades of constant war and fighting, the world has finally come to a lasting peace. But with war being an integral part of their lives for so long, the citizens of the world are desperate for a solution to solve this newfound peaceful life of calm and tranquility.

To ease this tension and to appease its citizens, the government has started pursuing a new round of wars. These new campaigns are not a power struggle between hostile countries, but rather sponsored events between private corporations with military-trained personnel contracted by each side to do their biding for them. It is the battles fought by these war contracted corporations such as Rostock and Lautern and the constant media reports on them that satisfy and replace the basic human instinct to fight using the war as a show.

The latest rookie pilot to join the Sky Crawlers, codenamed “Lynx,” is working his way up the ranks and becomes involved in a secret new military project with the goal of making pilots immortal. Join Lynx on his journey to conquer the skies while unraveling the mystery behind the military’s covert new project.

”I’m extremely pleased to be able to confirm The Sky Crawlers: Innocent Aces for gamers in North America,” said Jun Iwasaki, President of XSEED Games.  “The innovative control scheme and gorgeous visuals just go to show what a top-notch development team can do when creating a new game from scratch specifically for Wii.”

In The Sky Crawlers: Innocent Aces, players hold the Nunchuk in the right hand as the flight control stick which is tilted to roll, pitch, and yaw, while the Wii Remote™ held in the left hand is titled up to accelerate and down to decelerate in its role as the throttle. The somber story of a world that needs war to survive, based on a novel series by Hiroshi Mori and adapted into an animated film released by Sony Pictures in the US, is told with a combination of animated cut-scenes and voiced in-game sequences during battle.

XSEED Games partnered with NAMCO BANDAI Games to secure the North American rights to publish and distribute The Sky Crawlers: Innocent Aces. The title is being developed by Project Aces , the forefront developer of flight simulation games behind the Ace Combat series, and garnered a Famitsu Gold Award upon release.

About XSEED Games:

XSEED Games was formed in November 2004 by a small group of industry veterans by president Jun Iwasaki with a common vision: to cross pollinate the avid gaming cultures of Japan and North America. Delivering unique, innovative titles across multiple platforms and genres, XSEED Games is dedicated to publishing products that appeal and enrich the North American market. More information on XSEED Games can be found at http://www.xseedgames.com.

© 2009 NAMCO BANDAI Games Inc.
Wii, Wii Remote and the Wii logo are trademarks of Nintendo. © 2006 Nintendo.

Photo Photo Photo Photo Photo Photo




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Sesame Street Says Video Games Are OK [Research]

We're not normally in need of celebrity endorsement of our entertainment medium of choice. But when it's Big Bird, Grover and Oscar the Grouch singing gaming's praises, we'll take it.

Game Changer, a report issued by the Joan Ganz Clooney Center from the Sesame Workshop, basically says that governments, the healthcare industry and schools should be spending less time hating on video games and their negative effects, and instead be conducting research into their positive effects on kids.

The report says that games can not only be educational, but in this day and age, active as well, meaning they can be used everywhere from a history classroom to a PE class.

Of course, the entire point of the Joan Ganz Clooney Center is to "foster innovation in children's learning through digital media", so it's to be expected they're pro-gaming. Still. Agenda or no agenda, we're 100% behind anything scientific that can even remotely be associated with a green man that lives in a giant trash can.

Grover, Elmo give video games the thumbs up [The Cut Scene]





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mes-are-ok


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Alt+Escape: 1066: The Game

How would the Battle of Hastings have turned out if you had been in control of the campaign?



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http://www.escapistmagazine.com/articles/view/editorials/alt-escape/6231-Alt-Esca
pe-1066-The-Game


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Dantes Inferno Gameplay Revealed Trailer

During the latest episode of GameTrailers TV, Geoff Keighley and the team at Visceral Games revealed the first ever gameplay trailer for their upcoming title Dante’s Inferno. Now, enough talking about it, it’s time to show.“The time is right for the world of interactive entertainment to adapt this literary masterpiece, and to re-introduce Dante to [...]

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Activision explains DJ Hero pricing, says game
offers 'tremendous value'


(click to Afrika Bambaataa-size)

The retailer pricing of DJ Hero found recently -- $120 bucks! -- has some folks wondering why Activision may have upped the price for its usual game-plus-peripheral combo. The company has offered an explanation answer to Eurogamer, saying, "We believe that DJ Hero will provide tremendous value for our consumers by delivering an all-new interactive music experience with over 100 individual songs that are highlighted in over 80 unique mixes, a wide variety of ..."

...

Sorry, we nodded off there for a minute. Between the $250 for The Beatles: Rock Band and another $120 for Tony Hawk: Ride, we're up late a lot, worrying about affording all these plastic game controllers -- and a bigger house to put them all in.

Gallery: DJ Hero

JoystiqActivision explains DJ Hero pricing, says game offers 'tremendous value' originally appeared on Joystiq on Fri, 03 Jul 2009 11:45:00 EST. Please see our terms for use of feeds.

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ffers-tremendou/


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'Splosion Man lets you skip levels at the expense
of your shame

'Splosion Man lets you skip levels at the expense of your shame screenshot

There's been a lot of hub bub about the "Demo Play" mode in the upcoming Super Mario Bros. Wii. This optional mode reportedly will allow the game to take over for the player, getting them through tough areas they'd been having trouble with. 

This is an interesting approach to games, especially for casual players looking for "fun" rather than "frustration." Playing through an early preview of Twisted Pixel's upcoming Xbox LIVE Arcade game 'Splosion Man this week, we've seen another approach to getting players through those tough spots. One that ends in, of all things, a bit of humulation. 

After I had been dying a lot, the game was called to action. 

"You've died a lot," it told me. "You can now choose 'Way of the Coward' from the pause menu to skip to the next level."

Slightly ashamed, but ready to move on, I did. The results were... unexpected. 

Upon firing up the next level, I noticed something... different about 'Splosion Man. Upon further inspection, I noticed what it was -- he was now wearing a pink tutu. Not only did I choose to swallow my pride and skip a level that I was having difficult with, but I now was being humuliated by being forced to wear... this:

I suppose that's what I get, and I'll take it like a man. But I'm probably going to think twice about choosing "Way of the Coward" the next time I'm sucking it up. I'm not quite sure 'Splosion Man's able to pull of that particular look. 

'Splosion Man is set to hit Xbox LIVE Arcade this summer; check back next week for our hands-on and game play details. Sans tutu, of course.

 

Photo




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'Splosion Man lets you skip levels at the expense
of shame

'Splosion Man lets you skip levels at the expense of shame screenshot

There's been a lot of hubbub about the "Demo Play" mode in the upcoming Super Mario Bros. Wii. This optional mode reportedly will allow the game to take over for the player, getting them through tough areas they'd been having trouble with. 

This is an interesting approach to games, especially for casual players looking for "fun" rather than "frustration." Playing through an early preview of Twisted Pixel's upcoming Xbox LIVE Arcade game 'Splosion Man this week, we've seen another approach to getting players through those tough spots. One that ends in, of all things, a bit of humulation. 

After I had been dying a lot, the game was called to action. 

"You've died a lot," it told me. "You can now choose 'Way of the Coward' from the pause menu to skip to the next level."

Slightly ashamed, but ready to move on, I did. The results were... unexpected. 

Upon firing up the next level, I noticed something... different about 'Splosion Man. Upon further inspection, I noticed what it was -- he was now wearing a pink tutu. Not only did I choose to swallow my pride and skip a level that I was having difficult with, but I now was being humuliated by being forced to wear... this:

I suppose that's what I get, and I'll take it like a man. But I'm probably going to think twice about choosing "Way of the Coward" the next time I'm sucking it up. I'm not quite sure 'Splosion Man's able to pull of that particular look. 

'Splosion Man is set to hit Xbox LIVE Arcade this summer; check back next week for our hands-on and game play details. Sans tutu, of course.

 

Photo




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The Lost Cases Of Sherlock Holmes - The Curse of
Anan-Thotep Part 3

The Lost Cases Of Sherlock Holmes - The Curse of Anan Thotep Part 3 is third online version of addicting and challenging The Lost Cases Of Sherlock Holmes hidden object game. Search the location to...




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http://www.escapegames24.com/2009/07/lost-cases-of-sherlock-holmes-curse-of.html


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