When I first sat down to play Gogii Games' Escape the Museum 2 I was expecting to have to, well, escape a museum. Again. And I wasn't terribly thrilled about it. I mean, how many games can you make about escaping an earthquake-ravaged museum before the premise starts to feel contrived and repetitive? I think the answer is probably "one." Imagine my delight upon discovering that the follow-up to Escape the Museum isn't about getting out of a museum at all, but rather about a father heroically making his way through disaster-torn streets in the aftermath of the quake towards the museum to save his trapped family - in other words, a totally different spin on the same theme!
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