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The Agony of Defeat

Typically, videogames about war are only interested in portraying the winners' perspective. But one World War II simulation discards the standard hero narrative in favor of a much deeper, darker and more nuanced approach. Rob Zacny explains why Silent Hunter III is a model of how to tell the losing side of a war story.



Read The Full Article:
http://www.escapistmagazine.com/articles/view/issues/issue_226/6729-The-Agony-of-
Defeat


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