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Building the World of Reckoning

Gamasutra speaks to the game's lead world designer, Colin Campbell -- who explains exactly why the team decided to build a cross-discipline art and design-based world building team for the massive open-world RPG.



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http://feedproxy.google.com/~r/GamasutraFeatureArticles/~3/8k132OQLV2k/building_t
he_world_of_reckoning.php


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