Last week Destructoid and several other outlets were invited to a 2K Games review event to evaluate the MP component of BioShock 2 -- a delicious bit of early access that I found as satisfying as the booze and hamburgers served at the event. But after I gorged on the component and feast, I stopped to have a chat with some of the crew responsible for the component: Digital Extreme's Mathieu Berube and 2K Marin's Melissa Miller.
I asked the two why it was necessary to include multiplayer in the sequel to a game that was lauded for its rich solo play. I even dug in a bit about the differences in development between the two titles, and asked the all important question: what happens if people don't like the game? The results are filled with hilarious profanity.
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