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Designing Games That Are Accessible To Everyone

In this Gamasutra feature, AudiOdyssey co-developer Glinert explains why usability and accessibility are vital for creating tomorrow's hits, focusing on design principles for targeting and satisfying the disabled gamer.



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http://feeds.feedburner.com/~r/GamasutraFeatureArticles/~3/234385724/designing_ga
mes_that_are_.php


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