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FFG takes two CCGs to potentially interesting fixed-set
model

Okay, this is creepy. I was literally just thinking about how the CCG was only one model of business, and of game design, in what is probably a much wider array of yet-undiscovered possibilities, and about how much I’d like to see somebody start exploring that (the same way that the space of play possibilities [...]

Read The Full Article:
http://ogrecave.com/2008/02/12/ffg-takes-two-ccgs-to-potentially-interesting-fixe
d-set-model/


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