Oh wow, I just updated a few things on the blog software (it so needs some more work visually) and notced how many month I have been silent ...
Well while Squize had all the fun with games, I had ... none - ok, one finished gamebut that hardly counts.
I must admit I lost a good deal of faith in flash game coding when 3 ideas I had forgames didn't make it to much more than a beta due to the fact that I imagined themto be fun but only if you played them the way I imagined, some of our fellow matesfound out that it just would be easier ignore my "gameplay" idea and just "collect"scores and woooosh all the fun was gone - freedom in games can kill the fun :|
So I wasn't too unhappy that we would be doing some LARGE scale none game stuff -a drop dead huge web based training plattform, lots of backend stuff had to be written(I so do hate forms is all I say), the whole administration stuff, special stats,the why-the-fuck-is-this-fucking-css-not-working-in-this-fucking-browser css and alot of content.
So far we got 159 pages of information, in there are 162 swf files containing animations/learningstuff and 16 pages of final tests (so can get a piece of paper that shows you've doneit all). The animations are mostly rendered videos - some 3 hours of that.
Not to mention that I coded some pretty complex simulations for the lessons like adoor communications system (one to rule them all - from single family homes, to 6family condos with 2 entrances) that you can "wire" up and then programm ...
Meanwhile ....
Whenever I had a free minute I dived back into 3d, to get my first character donebut it's a slow process if you only invest a few hours at most in one go ....
Next year we're going to translate most of the wbt stuff to EN and NL so I'm not goingto be doing games as soon as I like to ...
Wow no image.
... and now I make room for Squize again ...
nGFX
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