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Monolith designer blames loss of F.E.A.R. fans on
expansions

Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters


The original F.E.A.R. garnered universal critical praise when it launched, but it seems like we've heard less and less about the subsequent installments in the series. In a recent interview with CVG, Monolith's Dave Matthews, lead art designer for F.E.A.R. 2: Project Origin, blamed the Extraction Point and Perseus Mandate expansions (which were created by TimeGate studios) for "[killing] off a few" fans. Later in the interview, he did a positively heart-melting acoustic rendition of "Crash Into Me".

Matthews' main qualm with the expansions is that TimeGate took the story in a direction that Monolith wouldn't have followed -- they took the focus away from the series' young, unsettling antagonist, Alma. With Monolith behind the PC version and console ports of Project Origin, Matthews is confident that the story will continue "the way we originally intended." This is great news for fans, and terribly unfortunate news for the faint of heart.

[Via X3F]

Monolith designer blames loss of F.E.A.R. fans on expansions originally appeared on Joystiq on Sun, 28 Dec 2008 17:00:00 EST. Please see our terms for use of feeds.

 

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